Gold Secrets Guide

Luke's Gold Farming Guide

The first thing that strikes a reader about Luke Browns Gold Farming Guide is the immensity of the work done to it. It’s packed with more than 170 pages of detailed information, the eBook is more like a...  Read more!
ultimate wow guide

Ultimate Warcraft Guide

In this day's age of one stop shopping, I didn't think I'd be in a position to one stop my WoW Guide! I'd been 'shopping' around for a good all inclusive WoW Guide for a long time, and just wasn’t having....   Read more!

After spending hours of harvesting reputation to get to Exalted I thought I would share my experiences and what I consider the best way to get to exalted. The first thing I will recommend is never turning in Scourgestones or use Argent Dawn Valor Tokens until you are more than 50% through Revered. The best way to get reputation is at follows:

Neutral through to Friendly (50%)
Kill any undead mob within the WPL and EPL area.

Friendly (50%) through to Honoured (50%)
Kill any elite undead mob in WPL, EPL or in the instances.

Honoured (50%) through to Revered (50%)
Kill undead bosses.

Revered (50%) to Exalted
Turn in Sourgestones, cleanse the cauldron and Healthy Scales.

EXPLANATION OF HOW

Cleansing the Cauldron
To cleanse the cauldron you have to have completed all parts of the ‘Target:’ quests given out by High Priestess MacDonnell in Chillwind Camp.
Using your Vitreous Focuser collect Ectoplasmic Resonators off the corpses of the undead around ‘Gahrron’s Withering Cauldron’. The reason why you cleanse ‘Gahrron’s Cauldron’ over and over again is because it has a higher reputation reward. You will also be collecting scourgestones but please keep these till you are pasted 1/2 through Revered with the Dawn. Once you collect 4x Ectoplasmic Resonators, 4x Runecloth go to Alchemist Arbingto in Chillwind Camp and buy 1x Arcane Quickener. Then go back to the cauldron and use it. Doing this will give the player 25 (27-28 if Human) reputation points with the Argent Dawn. I would collect around 80x Ectoplasmic Resonators at a time and cleanse the cauldron twenty times. This quest can be done over and over again. However the ‘Arcane Quickeners’ cost money, 45 silver. The runecloth is picked up off the corpses of the undead mobs, and you usually have more than you need.

Using only the Cauldron quest to gain reputation from Revered (50%) to Exalted you will need all of the following:

1680x Ectoplasmic Resonators
1680x Runecloth
420x Arcane Quickener (Total cost: 189 gold (PvP Rank 3: 168 gold))

Scourgestones
Most undead mobs in WPL, EPL and the instances drop Scourge Stones of some kind. Collect these stones and put them in your bank. They will stack to 250 so you shouldn’t run out of space. As the reputation gains become harder after you get passed 50% in Revered I would keep them to use then. You will get 25 (27-28 if Human) points of reputation for each turn in of 20x Minion’s Scourgestones, 10x Invader’s Scourgestones, and 1x Corruptor’s Scourgestones. However, the Argent Dawn quests at Revered and Exalted require some tokens (Revered: 10, Exalted: 25) so you will have to spend some for those quests. Once you turn in the stones you might as well use the tokens to gain addition reputation.

Amounts of ScourgeStones needed to get to Exalted from Revered (50%):

Minion’s Scourgestones: 4200*
Invader’s Scourgestones: 2100*
Corruptor’s Scourgestones: 210*

*These figures include spending the Valour Token reward from turning in the stones.

Healthy Dragon Scales
This quest is from picking up Healthy Dragon Scales from within Scholomance off of Plagued Hatchlings and returning them to Betina Bigglezink at Lighthopes Chappel in EPL. Each scale is a quest itself, start the quest and then talk to Betina Bigglezink. You can carry as many of these scales as you can. The drop rate of these scales is low as the prereg quest is Plagued Hatchlings and that isn’t done by many people. Each scale gives the player 50 (55 for Humans) reputation points with the Argent Dawn.

Total number of scales needed from Revered (50%) to Exalted: 210

Since the 1.11 patch there are more options for getting to exalted.

Turning in the repeatable quests for the different collectiable items:

For insignia of the crusade turn-ins:
crypt fiend parts
bone fragments

For insignia of the dawn turn-ins:
savage frond
cores of elements
dark iron scraps

gets you 10 rep with AD each turn-in of 30.

At Revered, turning in 7 each of the insignias of the dawn and crusade
will get you one of the superior armaments of the dawn (I would take the 18 slot bag) You also get 100 ad rep. for first turn in.
So, not only do you get an 18 slot bag, but you get 380 ad rep total with it.

You can repeat this 6 times for each of the unique items, for a total AD rep
of 2280

The epic line takes 45 insignias of each to turn in for an item. If you turn in all 6 of those, you get 5400 AD rep.

So, for 9360 bone/crypt items (and 9360 of the others), you can get 7680 AD rep, a nice bag, and some shardable stuff.

As with most of my strategies, I look for "off the beaten path" type of money makers. This one is no diffrent.

We will call this one…

"Please feed the twinks."

Twinking is very popular right now with the hot spots being the 10-19 WSG and 20-29 WSG. This guide will focus on the 10-19 WSG twink crowd. Farming blues can be not only difficult because most useful ones are world drops but plain boring as hell. This guide will show you how to make it as painless as possible.

The Strat

By far the highest concentration of kick ass twink gear is found in Shadowfang Keep. Both caster and melee items that are BoE and in the 16-19 range can be found here off any of the trash mobs inside. The holy grail of twink weapons is the assassin’s blade.
http://thottbot.com/?i=12802
Rogues wet themselves for one of these and will pay upwards of 150g for one. It’s the single best dagger for that level and if you drop say firey (for the budget twinks) or crusader (the fat wallets) on it and you are a machine on par with the 20-29 crowd. That’s why its so popular. Sadly, I GAVE this to a guildie before I became aware of it’s value. I just figured it was a decent blue dagger and since I was a 60 rogue, didn’t have any use for it.

Not a dagger rogue??? How about this 1 hand sword…
http://thottbot.com/?i=11366
Again, sword rogue heaven. This in your main with assassin’s in your off…WOW!

But Cowboy, I’m not a rogue… /cry Fear not.
Here’s is the warrior’s version of the assassin’s blade.
http://thottbot.com/?i=12599

I personally sold one of these for 60g. Gave the other to my warrior. Again, drop a crazy 300 level enchant on it ON TOP of the nice proc and you’ve got a death stick to be proud of.
Slightly lower in the food chain but still a nice proc is this.
http://thottbot.com/?i=11109
Another nice 2 hander for a warrior or a pally.

If for some reason you want to carry a shield (I dunno why) and need a heavy hitting 1 hander try this (also great for hunters).
http://thottbot.com/?i=11691
This is aonther one I’ve personally sold. I set the buyout at 35g and it went in less then 2 hours. Probably could have gotten more but oh well. Looks cool as hell too.

Casters kinda get the hose in SFK but there are a few nice BoEs for you guys too.

This is mainly for the stats and a lock would enjoy this much me thinks…
http://thottbot.com/?i=9069

Not exactly what you want in WSG but the intel is very high for the level.
http://thottbot.com/?i=11136
Yeah, that says NEGATIVE 5 stamina

That’s ALOT of specific level blues in 1 place and all are BoE. The drop rates are low just like any blue item but the mob density and relative small size of the instance makes it much nicer then grinding world mobs hoping for a specific item. Also, if youre an enchanter, all the boss blues DE into large glowing shards which sell for about 1g. I average about 3-5 blues (BoP) per run and anywhere from 6-15 green drops that I can sell on the AH from 50s to 1g50s depending on the item. That means I’m making about 8-16g for around 30-45 minutes work. If a twink item drops then it’s a whole diffrent story.

Good luck and happy twinking!

Here is a list of mobs/areas which you can farm for gold extremely efficiently!

You can farm the stockades in Stormwind City for easy greens and wool + linen cloth. This is THE BEST dungeon/instance to farm wool cloth because every other kill yields 3-5 pieces of wool and there are about 100 npcs in this instance. A stack of wool can go from 77silver to 2 World Of Warcraft Gold on the AH. You can do the math.

You can farm scarlet monastary chests and locked chests for the chance to get large knapsacks (sells for 1.25-2 world of warcraft gold) or a BLUE item. I roughly get a blue item once every 11th locked chests. If you focus on the graveyard, library, and armory (NOT CATHEDRAL), then you can easily get about 8 locked chests an hour, and about 10 regular chests. Need a rogue to lockpick or take blacksmithing and use Golden Skeleton Keys (requires 150 blacksmith skill).

You can farm furlbogs in southern map of Felwood for 1-3 pieces of mageweave every 3.5th kill. About 40 npcs in the area. Easily can make 100 mageweave an hour and 9 World of Warcraft Gold an hour off coin drops, for a total of 20-27 World of Warcraft Gold an hour.

You can farm Zul’Farrak outside in Tanaris zone for 2-5 pieces of mageweave every 3rd kill. About 40 npcs spread around that region. Can easily make 5 World of Warcraft Gold an hour off coin drops and 80 mageweave an hour and sell that on the auction house for 10 World of Warcraft Gold.

You can farm western plaguelands at the felstone field and field next to it for easy 25 World of Warcraft Gold an hour, traveller backpacks that sell from 15-27 World of Warcraft Gold an hour, and 1-3 pieces of runecloth every 5th kill. You can easily make a total of 60-120 gold an hour if you grind fast and it is not camped (which usually it isn’t). Both farmsteads have about 60 npcs or 80npcs. Plenty for everyone.

Farm the center of thelsamar. There is an island full of troggs that are level 13-15 called stone splinters that drop 1-3 cloth every 3rd kill. Drops a green every 10th kill.

Farm the south of thelsamar to kill level 9-11 troggs that drop 1-3 cloth every 5th kill. Drops a green every 10th kill.

Can farm Whelplings on the east side of badlands in lelthor ravine. They drop "Dark Whelpling" which can sell for 35-200gold on the auction house. They make great companions and gold generation.

You can farm ShadowFangKeep south of The Supulcher south of the Undercity. They also drop the Horde equivalent of 3-5 wool cloth per kill and 3-5 linen cloth. There are about 300 npcs here. You can make about 5 World of Warcraft Gold an hour off coin drops and another 20 World of Warcraft Gold off greens and Wool Cloth sales on AH.

Can grind ragefire caverns in Orgrimmar (horde only or suicidal alliance) for 3-5 linen cloth 80% of the time off humanoids, and massive amounts of low level greens. Some greens sell on the ah for 1-2 World of Warcraft Gold each to twinks. A green drops roughly every 7th kill.

You can farm normal rock elementals in the south, middle edge of The Badlands zone (nestled in a small valley). They drop a lot of grey loot that vendors for 50silver to 1.5 World of Warcraft Gold and drop it every other kill. They also drop ELEMENTAL EARTH which sells on the ah for 1-3 World of Warcraft Gold A PIECE. Average drop of the earths is 1 out of 17.

Can farm greater obsidian elementals in the middle of Searing Gorge zone. They drop an elemental earth every 20th kill and an essence of earth every 33rd kill. You can easily get 3 essences and 5 elemental earth’s an hour, and resell them for a whopping 70 World of Warcraft Gold or more.

Can kill level 53-54 toxic horrors in felwood on the middle top area of the map, west of the alliance flight path for essence of waters every 18th kill. These essences of water sell for 7-20 World of Warcraft Gold each.

Can kill level 55-58 undead in eastern plaguelands for essence of water that drop every 33rd kill. While this isn’t a good ratio, there are hundreds of these. Concentrate on the middle of the map where you can find Plague Monstrosity, Plague Ravager, Blighted Surge, Discordant Surge, and Blighted Horrors. These essences of water sell for 7-20 World of Warcraft Gold each.

Can farm Living blaze level 54-55 for Essence of fire every 50th kill in Un’Goro crater. Level 53-54 Scorching Elementals in Un’Goro crater for Essence of fire every 20th kill. Sell the essence of fire for 7-20 World of Warcraft Gold on the auction house, each.

Can kill entropic Beasts in the middle part of felwood for essence of fire every 100th kill. Not great but if you want an uncamped spot… Sell the essence of fire for 7-20 World of Warcraft Gold on the auction house, each.

Can kill Dust Stormers in Silithus for essence of airs on the entire top side of the map that drop every 70th kill. Can kill Whirling Invaders that spawn from the event for essence of airs that drop every 20th kill. Can kill level 58 Cyclone Warriors for essence of airs that drop every 30th kill in the middle to bottom part of silithus. Sell these essence of airs for 15-30 World of Warcraft Gold each due to higher rarity.

You can farm elemental slaves on the west side of Alterac mountains (horde only) for the chance to get elemental earths (1 out of 15 kills). Goes for 1-3 World of Warcraft Gold a piece on Auction House.

Can farm elemental exiles on the southwest area of Arathi Highlands for elemental earths. Same 1-3 World of Warcraft Gold per earth on AH.

Can farm Dabryie’s farm in Arathi Highlands (horde only) for 30 npcs of 2-6 silver each on 3-5 minute spawn timers. Often times not camped. Easily can generate 1-5 World of Warcraft Gold an hour, more if you are an AOE class.

Can farm Go’Shek farm in Arathi Highlands (alliance only) for 30-40 npcs of 2-6 silver each on 3-5 minute spawn timers. Often times not camped. Easily can generate 1-5 World of Warcraft Gold an hour, more if you are an AOE class.

You can area of effect the scarlet monastery graveyard (in Tristfall glades northeast corner of map) for a good 2silver – 6 silver per kill. An aoe class can easily farm and reset the instance for a good 30-60 World of Warcraft Gold an hour.

You can farm warpwoods and deadwoods (funny, walking tree treant guys) for 2-10 silver, rare herb drops that sell for 1-5 World of Warcraft Gold EACH, major healing potions (sells for 1-1.5 World of Warcraft Gold each on my server), and Living Essences (sells for 8-14 World of Warcraft Gold EACH on AH!). The warpwoods are located on the north side of Felwood zone near the alliance flight path person. The deadwoods are located just southwest of where the warpwoods are. I made an easy 40-80 World of Warcraft Gold an hour depending on AH prices with my 60 PALADIN. If you have any other faster dps class, you can EASILY get DOUBLE the World of Warcraft Gold per hour I got (I should’ve rolled a different class…. *cries*).

You can farm twilight hammer elites in Searing Gorge. They are located JUST WEST of the alliance/horde flightpoints. You can easily get 3-5 mageweave cloth per drop and about 2silver-16 silver per kill, with 9/10 silver being the most common drop of coin. Easily can make 10 World of Warcraft Gold per hour off coin drops and 5-20 World of Warcraft Gold per hour off the green and mageweave drops.

You can farm The Stockades elites located in Stormwind City for decent low level silvers and 3-5 wool cloth per drop on kill. A stack of 20 wool sells for 1-1.15 World of Warcraft Gold on my server.

You can farm Dustwallow Marsh dragonkin elites (forgot name) on the south side of the map. They are actually Onyxia’s guards but they are low level 41-43 gold elites. They drop a nice 3silver – 12silver on kill and can be skinned for medium and heavy leather(not sure on heavy but it might happen i think, i know medium is confirmed). They also drop the occasional 3-5 mageweave cloth. Easily can earn at least 30 World of Warcraft Gold an hour.

You can farm Alterac Mountain ruins Ogre elites for easy, quick cash (located in middle of the map). THey are level 37-40. They drop a moderate amount of greens and once every 110th kill a blue item will drop, potions every 15th kill, and about 3-10 silver each kill. Don’t forget to go inside the unbroken buildings because a named Ogre Elite resides in each one. Watch out for mel’gore the miser wandering patrol. I easily earned 40 World of Warcraft Gold an hour.

Then there is the ultimate, the Wetlands zone. On the east side of the map leading to and near Grim Batol are level 58-60 dragonkin elites. Some of these guys drop up to FORTY-FIVE (45!!!) silver on kill! My paladin dps sucks too much to make this worth while but any dps class will love this place. It’s also virtually uncamped. Just watch out for the named elite dragons that roam but they are *very* easy to avoid since they’re so big, walk so slow, and you can pull your mobs away from his patrol path and not get agro. This area can potentially make you 45-80 World of Warcraft Gold an hour.

Then there’s the classic Hearthglen (north side, middle, of western plaguelands) elites of 55-57. They drop up to 33 silver but they hit my 4000armor plate for 150-200 damage and have about 7000 hp. It’s also somewhat camped but generally is less camped than most other high end elites – you can easily find a spot of elites and safely solo if you pull correctly.

There’s also Tyr’s Hand located in the southeast corner of EASTERN plaguelands. These are 53-54 elites but hit for 220 on my 4000 armor plate. They also drop up to about 30 silver and rare items but it’s often camped a lot.

Powerleveling Guide (Warcraft server)

I recently lost an account because Blizzard mistakenly thought I was running a bot program when, in fact, I was playing in a scaled VNC window at 2 frames/sec. They wouldn’t listen and didn’t care, so I went and started a new account to try to regain my level 60 priest.

First time around it took about 5 months to get to 60 in casual playing. This time it took about 3 weeks of intensive leveling and I thought I would post what I did for others:

1. Do as many red quests as you possibly can. Don’t worry about the difficulty. Red quests done quickly give the best XP (sometimes 6000 or more).
2. Have a guildy or two help you blow through those red quests. The key here is fast.
3. Find areas that you can "grind" XP. This is the worst part. It is crucial that you do this alone, not in groups. No matter what anyone says, grinding alone gets you much more XP than any other method. I did this by turning off all sound in the game, throwing a good DVD or recorded TV show up on my second monitor and just runing around in about the same area killing as much and as fast as possible. Try to find that point at which you can continuously kill stuff without having to break for mana drinks or health regens.

I know this sounds boring, and it really is. I’ve read a lot of "1-60 in 2 days" posts that are simply false. I think this is the only real way of being able to get to 60 in any reasonable time. By the way, time played for my character when I hit 60 was about 12 game-days total.

From 50-60 my average xp/hr was about 22k and I did 1-2 levels a day easily.

I hope this helps!

This is my first post, so be nice. I’ve found that the recipe for Rage Potion (http://www.thottbot.com/?i=2977) goes for a lot of money on the AH house. Specifically 1 to 2 gold. Considering you buy it for 1 silver I think that’s some pretty good money right there. Where I usually get it is from the Defias merchant on the top floor of the Moonbrook inn. There are a bunch of other level 14 Defias up there, but if you can deal with them pretty easily if you’re higher level than them. I’ve done this 4 times so far, and it usually works, but don’t expect it to always sell. I highly recommend selling it at a minimum of 1 gold, but you can raise the price as much as you want. It seems to be working well lately because of the amount of twinks out there. The trick is to make it seem expensive and rare, and again I don’t guarantee it will sell every time.

Mount On The Boat (Warcraft rogue)

I will try to get a screen shot of this tonight, but I have found a way to mount on the boat, then jump onto the dock mounted and ride off.

I took the boat from the wetlands to Menethil, and I took the stupid boat that’s west of Dire Maul.

Anyway…

Go up to the second floor, and walk out on the ropes towards the side you will have to get off the boat. Then walk forward, on the rope until you are on the 45 degree slanted part, that slants forward (you will now be standing at an angle down). Now click mount. Keep trying it and you will get it. In relation to the opening on the boat you walk back onto the dock, it is closer to the back of the boat (but not past the end of the opening) where you can mount. Once you are there, jump off the top, and you’re set (don’t just walk off).

First comes the tier 0 set, obtained from Scholomance, Stratholme, UBRS and LBRS.

Magister’s Regalia:

Armor: 691
Intellect: 167
Stamina: 66
Spirit: 79

Resistances: +8 to all resistances (set bonus)

+Dmg and healing: 23
+spell crit: 0
+Spell hit: 0
mana /5 sec: 0

Set bonuses:
(2) Increases Armor by 200.
(4) Increases dmg and healing done by magical spells and effects by up to 23.
(6) When struck in combat has a chance of freezing the opponent in place for up to 3 seconds.
(8) +8 All magic resistance.

This is a high mana, low stamina type of gear. It gives a LOT of mana for a non-epic set, but it has less stamina than other types of gear. It has decent spirit, but low dmg and healing bonus.
All in all a decent PvE gear, but for PvP you need more stamina.

 

Next comes the tier 0,5 set, obtained by upgrading the tier 0 set through quests found in Orgrimmar and Ironforge, respectively. (Don’t try going to Orgrimmar if you’re alliance, and vice versa ^_^ )

Sorceror’s Regalia:

Armor:728
Intellect:145
Stamina:104
Spirit:72

Resistances: +8 to all resistances (set bonus)

+dmg and healing:107
+spell crit:1%
+spell hit:1%
mana /5 sec: 0
Decreases magic resistance on target by 20 (Robe bonus)

Set bonuses:
(2) +8 All magic resistance.
(4) When struck in combat has a chance of freezing the opponent in place for up to 3 seconds.
(6) Increases dmg and healing done by magical spells and effects by up to 23.
(8) Increases Armor by 200.

This set is a good deal better both for PvE and PvP due to it having dmg and healing bonus, more stamina, and a bit more armor, although it sacrifices a little bit of intellect. A well rounded set, AND you can get it even if you are a casual player.

THis is a quite usfull technique for grinding loot from a boss thats far in an instance. All you need is a warlock, and of course your raid party.
Step 1:Have one person die and get outside of the instance (should be the party leader)
Step 2:As soon as he’s outside have all of the other players pull their ehternet cords, or turn of their internet connection.
Step 3:Have the party leader go inside, and then back outside of the instance.
Step 4:Have the party leader reset the instance.
Step 5:Have everyone log back in, and summon the party leader with the warlock.
Step 6:Grind to your hearts content

I Decided to reveal what i did to get from level 40 to level 50 in a relatively short amount of time.

Level 40-44

Head over to Tanaris and kill the Wastewander Thieves. This is the most efficient levels i have ever made, because you can turn in 5 Wastewander Pouches that the thieves drop fairly often in bunches of 5 to npc in Gatzegan to get 480xp, on top of all the xp you are gaining from the thieves. I only killed thieves at lvl 40-42 (only the bandits and thieves). Here is a link to exactly where i leveled off them-http://i44.thottbot.com/m/b/wow_81522.jpg- the white boxes in the left corner is roughly where i was. Among the Pouches, they drop mageweave nearly everytime in increments of 2-3, a stack is worth around 1g on the Ner’zhul Server! You can also find solid chests around the thieves.

Level 44-48

Stay in Tanaris and head to the Southsea Pirates by the docks in eastern tanaris-http://thottbot.com/?m=7077 However, if you are melee, stay away from the Swashbucklers because they can disarm you. I went inside the dock gates (not by the campfires) and i killed around Andre Firebeard’s area (not near him though :hes tough =p:) These also drop mageweave and solid chests spawn around the pirates for some mighty good ‘ol treasures.

Level 48-50

Head to central Tanaris and find the Dunemaul Ogres here-http://thottbot.com/?m=39759. The Ogres drop good loot to NPC that sell for over 1g each. Solid Chests can also be found among them. On the northern end, there are a bunch of ogres in a line, and you can kill from the beginning to the end just as the first one spawns again, so you can kill them infinitely without ever having to stop, which is what all we crazy grinders like to hear =p.

While i did this, i found 2 epic drops, Dazzling Longsword and Gut Ripper, over 120g worth at the AH, as well as the Schematics for a Sniper Scope in a solid chest. I hope this guide can help you level from 40 to 50 with relative ease, Good Luck!

PVPing With Your Priest (Warcraft rogue)

Taking your Priest into PvP:

Quite a few players will spec Shadow for the DPS/kills, however I have found it a lot more enjoyable to go Holy, not to mention that a Holy specced Priest is a far more valuable asset to a party then a Shadow Priest. If you want to power level a priest through the PvP ranks, then you will be forced to go Shadow. However this guide is for a Holy/Disc Priest, the more difficult, but more rewarding PvP path. When you are not healing and have Mana to play with always cast a Mind Blast or SWP when you can afford it. Never sit in a battle with full mana waiting to heal.

Overhealing, this is a common mistake of pure healers, to actually throw more healing at a player then what he/she really needs. A general rule of thumb that I use (As a heal spec Priest) is a simple 2 button combo and evaluate if further healing is needed, and that is: an instant cast Renew, and a cast of Flash Heal. This 2 button combo will work on every class but a Warrior. (Give a warrior an extra Flash Heal, and spam it if necessary) As a Holy Priest you have better heals and a better chance to crit on a heal, this is normally why Priests “over-heal”. Don’t worry, in time you will know exactly how much you need and when.

Who to heal? Who do I heal first, how do I prioritize? Another Noob mistake is for a healer to heal a caster with no mana, wtf? (Ohhh wand use FTW? I don’t think so) Think of it this way, which will do the most DPS? Is there another healer getting waxed? Here is a general priority list:

1. Healer with Mana/Priest. A Druid should bear morph if he/she gets a ton of agro, and a Pally should bubble, so kind of watch out for other Priests.
2. Mage with Mana
3. Warrior with less then 25% HP left.
4. Shaman with Mana in melee. If the Shaman is not near melee peeps, he should be healing himself.
5. Rogue
6. Hunter
7. Warrior with 50% of HP left.
8. Warlock – Warlocks have a wide array of survivability tools from healing to Demon spec, so here healing will not be needed in the majority of cases.
9. Druid – A druid with little mana can morph, so give them the heal, hoping they know how to play their class.
10. Warrior with 75% of HP left.
11. Pally – Pally is last because they are always the last to die, (Even without a healer) they can bubble and heal themselves, so your services are really not needed, unless they are out of mana.

Keep in mind this is just a general list, of course there will always be other things to consider. How a class is spec’d makes a huge difference. Heal a Rest specced Druid and you will probably embarrass yourself, however healing a Druid that is specced heavy in Balance(and in Moonkin form) and you will be worshipped. Unless there are no other targets, NEVER heal a caster that is OOM, it would be much better for them to die and come back with full Mana/HP in 30 to 60 secs. Another thing to keep in mind is Dispel Magic, if you are healing someone always take half a second and look at the Debuffs, if there is any, cast DM after your Renew and Flash Heal.

Alterac Valley:
You will have a few choices to make before you start PvP’ing here. Level 51-60 can go to AV, and generally the lower the level the faster they are going to die, which means they need healed more then the 60’s. I will not waste mana on a non-60 if I can help it, my opinion is that you should not be in the end game PvP BG’s until you are 60, as you do nothing but “gimp” your side. But wait, it is your account and you can go to AV as a 51 if you want? Sure, but I am not going to waste my mana healing your ass :)

Drop the BOMB. Anytime you see your front line in a stalemate, and you have plenty of mana, go ahead and fear bomb. Buff up, shield, and run straight into the front line, AOE fear, Renew, and run back into your rear area again, with your finger on the DM button. As long as your healing duties are going fine, you can do this every 30 seconds.

MC – Mind Control in AV can be useful and hilarious. If you are going to run them into Korrack, or their guards, always use the best target you can. MC’ing a caster with no mana is a waste, MC’ing a Warrior/Pally with full HP into Korrack is very helpful. Just remember they will kill you when the MC wears off. Another way to really help is to MC an enemy and run them straight thru your line into the back, release the MC and watch him die in 2-3 secs. This is a double edged sword however, because if you are around a lot of nubs, then they will grief you for “bringing them dinner” instead understanding why you brought a solo target in the middle of 5-6 mages ?

Defending a Flag/Bunker – If you know me you know I don’t “defend”, however if you find yourself in this situation always hit a target that is capping the flag. If it is desperate and you got 10 enemies on the flag then fear bomb it on a suicide run.

Taking a Flag/Bunker – This is where your healing comes into a “power play”, I know the flag is right in front of you, but don’t cap it.(Unless solo) The person that is trying to cap will be the prime target of anyone, keep them healed and DM any effects. If someone is close to capping and you have an enemy incoming, charge them and fear them. (Or MC, but only MC if there is only 1 enemy target)

How to take a flag from the guards and an enemy defender with just you and 1 other person?
MC the enemy, run him into the guards, when he dies the guards will all come for you, and your partner caps the flag ? Remember to keep the distance between you and the guards at all times, this should not be too hard with a little experience.

WSG:
You have a spell called “Mind Vision”, this will allow you to see where your flag is anytime you want. You just need to mentally note the name of the enemy that has your flag, cast MV on him/her (Use a target macro if you wish) and WHAM you have your flag loc. Remember the name of the game here: “Capture 3 flags to win”, what they do not tell you is “Fighting in the middle is retarded”. So always defend your flag, attack the enemy flag, or run escort, and as a Priest you should be running escort.
Something to remember when running escort is that it is NOT your job to heal others, always keep your attention on the flag carrier. If the flag carrier is full health and doing fine, then you can throw a heal to someone else. Do not forget DM here, as your flag carrier will be under all kinds of Debuffs! If things get overwhelming, run to the flag carrier and fear bomb. If the flag carrier is running way ahead of you, target the closest enemy (Probably mounted trying to catch the flag) and MC him/her.

Defending the Flag: Yeah you can do this, but unless you have 4+ Priests on your side (I have seen this) leave this chore to someone else. This is almost the same as carrying the flag, let someone else do this.

MC’ing the Flag carrier? I have seen this done effectively, but only in organized groups. Basically when there is a ton of escorts on the flag carrier, an enemy Priest will MC the flag carrier and run them in the opposite direction of their base. This gives your side a lot more time to bring down the carrier or the escorting healers. Do not try this in a pug though, and never MC a solo enemy carrier with 5 of your teammates on him/her ?

AB:
The best place for you to be in AB is defending the Lumber Mill flag. Anyone that comes along just gets MC’ed off the cliff. As a Holy Priest you should never be soloing here, run with a partner or group and always hang in the back. Since you will mostly fight in small groups here I am going to encourage suicide. When you die you really help your party out by helping them with a massive heal. If you are assaulting a flag and the numbers are about even go ahead and “heal out” your team, when you are out of mana, suicide. The best way to suicide is to run into a Mage, or grab the attention of an enemy Warrior. As in other BG’s remember the strats on the flag, heal the capper and fear bomb if it gets overwhelming.

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