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September 18, 2008

Dire Maul (DM) Tribute Run Guide (Everquest Warcraft)

Dire Maul (DM) Tribute Run Guide

After reading a few guides on this, and realising (when it is to late) that they have errors I decided to do an Auxilium Guild Guide to the Tribute Run.

Trap repair Items
1 x Frost Oil – Made by Alchemist
1 x Thorium Widget – Made by Engineer

Gordok Ogre Suit Items
4 x Bolt of Runecloth – Made by Tailor
8 x Rugged Leather – Gathered by Skinner
1 x Ogre Tannin – Found in Dire Maul Instance
2 x Rune Thread – Purchased from Vendor

Group Formation
1 x Healer
1 x Tank
1 x Rogue (with 300 lockpicking) *
1 x Mage (mainly for sheep)
1 x Any
* If you are unable to find a rogue then you will need Crescent Key from DM East, and the Gordok Courtyard Key from DM North or a stack of Powerful Seaforium Charge

Important information
Do not kill any of the Bosses, they start with “Captain” or “Guard”. when you kill the King, they will all pay a tribute to their new King (well 5 kings), and each of these items it better than the loot you get from killing them.
The Gordok Courtyard Key will disappear if you leave the instance.
Watch out for the eyes when inside the inner instance

Heading to the instance
You don’t have to fight any of the mobs on the way, all can be walked passed, however keep in a group just in case one aggros. When you get to DM follow the only way you can until you come to what looks like a T-junction. At this part you are heading right and then Left almost straight away (there is a Small Arched doorway to go through).

No you are in the ‘Broken Commons’, you want to be the opposite side to where you are. I know that you don't have to fight anyone if you go right and follow it round, just be careful. You will find a door that needs the Crescent Key.

Inside the instance
Kill the mob that you will be able to see from here, and wait for a couple of pats to pass, as they do pull them back to where the instance entrance is and dispose of them.

Head to the left pulling them and killing until you have reached the corner. You should now be near a separate room that has a slight ramp up to it and a large raised rectangular part in the middle.

When you head in to the new area, be careful of more pats; take you time, pulling and killing. Head to the left and get to the corner. You will now be able to see a ramp up to the Rectangular platform, A “Guard Boss” will patrol that area, and he comes down and he turns right, walks up to the corner and then goes back. Be careful of him, if you do aggro him, run to the instance entrance while leaving a member there to ensure he does not stay at the entrance waiting for you (That member will die).

You will need to go where the boss does, so, head that way, pulling mobs out of the “Guard Boss” patrol area. Keep following the path round until you reach a door on your Left.

This door requires The Gordok Courtyard Key which is in the middle of that raised platform. If you have a rogue send them up to loot the box (via the ramp you passed). It does not have to be a Rogue but if you do not have stealth then just be very careful and keep an eye out (by doing this now, you can still leave the instance if you aggro the “Guard Boss”)

Inside the Inner Instance
Head in and clear the mobs, including some bugs which need a little AoE lesson. You come to a room where you can see a Broken Ice Trap, hang back for a bit. A “Guard Boss” will patrol this area; he will walk right over the Broken Ice Trap. You will need to pull the mobs that a by the fire and pull them far back so they do not get the “Guard Boss” on you as well, if this bit goes well it is all down hill from here (Apart form the King).

When the “Guard Boss” walks away quickly fix the Trap with 1 Frost Oil & 1 Thorium Widget. Then move back and wait for the idiot of an Ogre to activate the trap. He will now be like that for the remainder of the instance.

The Goblin by the Fire can make you a Gordok Ogre Suit if you have all the bits, more often than not you will still need the Ogre Tannin.

Kill the mobs you can see around you, and head round to the ramp which leads to the next level. You will need to clear this level of all mobs, which is only a couple of groups. Once you have done that heal up and rebuff, as when you loot the Ogre Tannin (BoP) a semi-boss will come down, he is not hard as long as you have rested.

Whoever has the 4 Bolt of Runecloth, 8 Rugged Leather, 1 Ogre Tannin & 2 Rune Thread can head back to the Goblin and make the Gordok Ogre Suit. I would recommend that you all go down in case one of the eyes’ turns up. Once you have it head up and clear all the mobs away from the Door area.

Kings Area
Head through the door and clear the mobs until you reach the “Captain Boss”. At this point use the Gordok Ogre Suit and have a little chat with him, he will run back the way you came, so be out of the way when you start to talk (I am unsure if you can aggro him, but better to be safe than … … … dead). Also do not waist the opportunity to see an Ogre dance, whoever has the suit on should try a few emotes’ as they can be quite funny.

OK almost there. Head on to where you can see some mobs, basically clear them all, as you may need this room to fight the boss. The dogs can all be aggro’ed at the same time and then AoE’ed.

Boss Fight
You want to keep his add alive as this will improve the Tribute loot, however he will heal the king, so if you can Ice-Trap the add, or Pull them away from each other it helps. The King can hit very hard so keep him on the tank. This should not be a big problem, but having a Lock with SS will help. If all goes well you will not have the Boss to loot and the Gordok Tribute

Notes
So that’s it, I have not described how the group should dispose of most mobs as you should already know that, nor have I mentioned (in-detail) how to handle the King as it will depend on the group.

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September 16, 2008

Crafting Leatherworking 200-300 (World of Warcraft cd)

This came out of a response to another thread and ended up being a detailed grinding guide. I hope this helps you struggling LWs out there. I know I wish I had it when I was wallowing in the mid 200s.

200-220(ish) Thick armor kits http://www.thottbot.com/?i=4617

215-230 Big Voodoo Robe http://www.thottbot.com/?i=4064
Youre going to have to buy the pattern but it really shouldn't be that expenisve. A few stacks of armor kits will cover it easily. To make these, you need flasks of mojo. Back in the days of grinding LW I was stupid and didn't know where to get these. Well, Hinterlands trolls GIVE these things away like Halloween candy. The beauty of this is that you can grind on the turtles at the shore line (and collect scales too) then for a switch you can beat on trolls for awhile and get mojo all without changing zones.

ALTERNATE OPTION

220-235 Tough Scorpid Bracers http://www.thottbot.com/?i=7601
If youre not into the whole mountains and oceans theme but would rather climb sand dunes and bake in the sun, these are for you. Tanaris and Burning Steppes scorpions drop these at a decent rate and are plentiful. Burning Steppes has a better drop rate but you need to be in your mid 50s to get them.

Life gets MUCH easier from here…for awhile

230-245 Nightscape Pants http://www.thottbot.com/?i=3149
The great thing about these are they don't have any ridiculous secondary mats like turtle scales or scorpion scales and are available from your trainer. They are however, leather hogs. The plus is though, they DE into Dream Dust and Greater Nether Essence which sell very well. You do have level 5 AH whore that can DE don't you???

235-250 Nightscape Boots http://www.thottbot.com/?i=6735
(see above)

250-265 Rugged Armor Kits http://www.thottbot.com/?i=5749

260-275 Wicked Leather Bracershttp://www.thottbot.com/?i=14890
260-300 is the return of the suck. All the patterns are either drops or specialization patterns. Youre just gonna have to fork over the coin. If you have a good guild, see if someone has a few of these patterns gathering dust in the bank. These bracers (along with all wicked items) are great to skill up on and rogues will buy them. If you don't want to or have trouble selling them, they DE into Dream Dust and lesser eternal essence.

280-300 Wicked Leather Headband http://www.thottbot.com/?i=5404
If you can limp your way up to 280 Then these will take you all the way to the promised land. They sell well (as long as the AH isnt flooded) and they DE into Dream Dust and Greater Eternal Essence. I still make these from time to time JUST to get the GEE.

Make no mistake, LW SUCKS to max out because of the INSANE amount of leather you need to do it. If you have the money, buying stacks off the AH from time to time really helps keep your sanity on the way to 300. If not, just keep killing and skinning. You'll get there eventually.

GOOD LUCK!!!

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September 13, 2008

Crafting Leatherworking 1-200 (Warcraft burning crusade)

Ok, first off, leatherworking is a resource hog. I spent a grip of gold powerleveling this profession just to 200. We will start with an itemization based on the items I used to get to 200. As always, your milage may vary and these are not my hard numbers used to get to 200. These numbers are what you should expect to consume during the leveling process.

Light leather: 255 (sure seemed like more)
Medium leather: 160
Heavy leather: 200

Light hide: 0
Medium hide: 25
Heavy hide: 20

Course thread: 150
Fine thread: 65
Silken thread: 10

Grey dye: 20
Green dye: 10

Salt: 85

Now that you have all your consumables, it’s time to start crafting….and crafting….and CRAFTING.

1-30: Light armor kits
30-40: Light leather quiver
40-50: Light armor kit
50-55: Hand stitched leather boots
55-90: Embossed leather gloves
90-100: Fine leather belt
100-115: Medium armor kit
115-125: Dark leather boots
125-135: Dark leather belt
135-150: Hillman’s shoulders
150-180 Heavy armor kit
180-190: Green leather bracers
190-200: Guardian gloves

All the items I chose to grind on were either with resale in mind (to offset the cost of mats) or pure skill ups. I’ll go over each item and detail my reason for choosing it.

Light armor kits: No brainer. They take 1 light leather and are yellow all the way to 50. They sell ok on the AH too.

Light leather quiver: These take 2 light leather and 1 course thread. Every hunter wants (or should want) one so resale is great. They are orange to 40 so take the guaranteed skill up.

Light armor kits: We go back to light armor kits because it’s just smart due to the minimal resources. It’s yellow but if youre on a budget it’s the way to go.

Handstitched leather boots: Filler item just to get to 55. Vendor trash.

Embossed leather gloves: Good for grinding because of the low resources used. More vendor trash

Fine leather belt: Another grey grinder to get to 100. **DON’T VENDOR THESE** (You’ll see why in a bit)

Medium armor kits: Just like light armor kits, they are reasonable on the resources and will sell on the AH.

Dark leather boots: Filler item. Vendor trash

Dark leather belt: THIS is the reason we kept those fine leather belts. Almost no resources (minus the hide) and these things sell well on the AH. I put 4 up at 50s and they all sold first time. I’m betting you can get more.

Hillman’s shoulders: The perfect grinding item. Reasonable resources and they sell very well. These shoulders are the first decent green for an up and coming rogue/feral druid. DE is also an option but you’ll do better to AH them.

Heavy armor: Same as light and medium armor kits. AH them or give them out to guildies.

Green leather bracers: Nothing exciting about these. Crappy stats but the best option for leveling at this point. I recommend DE for the vision dust/GME

Guardian gloves: Vendor trash.

Well, there you have it. Leatherworking 1-200 with full itemization. This is not the be all end all of LW grinding but more of a guide for those looking for a quick, semi-painless way to power level. These are many other patterns that sell well while youre climbing the LW ladder. Give those a try if youre skilling up while you level your character.

ENJOY!!!

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September 10, 2008

Azuregos Walkthrough (Blizzard Warcraft)

Overview
Azuregos is a dragon from the blue flight he roams around Azshara. He is a raid type mob that is is immune to arcane spells and is very frost-resistant.

Azuregos Abilities

Mark of Frost:
(You get it on death): A player who is hit with the Mark of Frost will be temporarily (15 min) frozen in a block of ice should they attempt to re-engage Azuregos. Mark of Frost will persist through death and resurrection.

Reflect
Azuregos periodically puts up a magic reflection shield that bounces spells back at the caster. The state of this shield will be announced in raid shout. It is also quite visible; you will see a sparkly halo around the dragon.

Manastorm:
Azuregos will cast Blizzard spell like at random points close to him, this spell also drains mana.

Cleave:
Swipes multiple targets in melee range with his claw for 900-1600 dmg.

Teleport:
Teleports all players within 30 yards directly on top of him and completely resets aggro.

Cone of Cold:
Cone shaped like attack which will damage and slow targets for 30 seconds.

Countering Azuregos Abilities

Mark of Frost:
(You get it on death): A player who is hit with the Mark of Frost will be temporarily (15 min) frozen in a block of ice should they attempt to re-engage Azuregos. Mark of Frost will persist through death and resurrection. This was put in place by blizzard to stop guilds graveyard rezzing and killing him this way there is no way to avoid this except not to die.

Reflect
Azuregos periodically puts up a magic reflection shield that bounces spells back at the caster. Just make sure all your casters keep an eye out for the blue sparks coming from his mouth. When this appears just stop casting.

Manastorm
Azuregos will cast Blizzard spell like at random points close to him, this spell also drains mana. Once he teleports everyone near him he usually does this spell so its best to run straight away from him the second you are teleported.

Teleport:
Teleports all players within 30 yards directly on top of him and completely resets aggro. This is the main trick to this whole fight. The secret is to think of this spell as a good spell for everyone to get because if everyone is getting it then noone will have agro but if a MT gets it and there are still players out of range not getting this then Azuregos will have agro on them and it may be a pain to get agro back onto the MT's.

Walkthrough

Aggro Management: Teleport and having the tank Frozen and Slowed makes for touchy aggro. Anyone with any threat built up against Azuregos *must* be caught in the teleport, else Azuregos will come straight to them after the teleport. After the teleport, others must consider that the MT is working from 0 threat, so will need a few seconds to build aggro before people start using their 1k dmg abilities. DPS needs to be well controlled.

Healing: This is a very long fight. Healers will run out of mana well before Azuregos is close to dead. A way to deal with this is to wait for Azuregos to teleport, so you have 0 threat and have little chance of being caught out of teleport range, and run far enough away to get out of combat (like outrunning a mob to escape combat). The healers can then drink back up to full mana and return to combat. Get a rotation going and cooridinate with others to try and make healing last longer. Healers should be healing from 25+ yards away from Azuregos.

Tanking: Tank should use high threat output and normal tanking gear. Frost Resist doesn't help much, even though over 50% of the dmg is Frost based. He should watch who is in danger of Frost Breath and Cleave and position Azuregos accordingly. After a teleport, backpedal a small amount and resume tanking. You will be facing the same way. Normal tanking operation: Defensive Stance, repeatedly apply Sunder Armor (even with 5 applications on) or Revenge, if up.

Meleers: To minimize dmg taken and preserve healer mana, melee should Range Attack from 25+ yards until they see a Chill and then engage for 20 seconds in melee and run back out to Range Attack until another Chill. Meleers should help kill adds to clear a path to escape combat and to save healers. Upon receiving dmg, possibly from a Chill/Frost Breath/Cleave following a teleport, meleers should exit combat and eat, by running away far enough immediately after a teleport. *remember to turn off attack*

Casters: Casters should wand Azuregos from 25+ yards until the notice that Magic Shield is down. Then they may cast for about 15 seconds, then return to wanding. Long lasting strong DoTs should be avoided, to avoid drawing aggro after a teleport. Casters should help kill adds to clear a path to escape combat and to save healers. Upon receiving dmg, possibly from a Chill/Frost Breath/Cleave following a teleport, casters should exit combat and eat and drink, by running away far enough immediately after a teleport.

Hunters: Hunters should auto shoot Azuregos from 25-30 yards away. It is hard to measure the distance, so Hunters should watch how far meleers run out and group up with them. Hunters may use shots at their discretion. Pets will not help much vs Azuregos, but may be used to kill adds that may patrol into the raid. Upon receiving dmg, possibly from a Chill/Frost Breath/Cleave following a teleport, casters should exit combat and eat and drink, by running away far enough immediately after a teleport.

Edited by sQren on Jun 14, 2006 at 12:21 PM

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September 8, 2008

Armorsmith Making Money (Warcraft strategy)

Hello,

Lately i have seen alot of different money making strategies, and to be honest i dont really like the "go grind 1 zillion mobs and hope for a epix" or "level a rogue - mc equip him, and solo some boss"
This is the method ive been using to make cash! And alot and fast. Since i play on a server with 15 MC guilds, and 10'ish BWL / NAX guilds, i have been profiting alot of being one of the only makers of the infamous "Dark Iron" items.

For a list of items:

http://thottbot.com/?s=dark+iron

What i do, is i have made both a post on our un-official forum, and our official forum - offering my services, and since alot of people know who i am… they come to me when they need DI items.
The whole great thing, is i have one day each week, where i go to BRD and solo my way to the black anvil (I use reckless :D) and make allmost 20 items (depends ofc and **** :D)
Each item i charge 75g just to craft, since the other guy got enough cash on his hands, and he only crafts for his guild.

Conclution:

This can and will be very profitable, and it is.. atleast to me. Another thing is that to some people grinding TB rep to get theese sweets is in itself alot of hard work, but then again. Very profitable!

This is a guide ment for the people able to craft theese items, and to thoose who dont see the endless possibilities. The best thing is that there is on each realm, alot of new guilds forming, needing hunter/pally/warrior FR items, and for myself i got 303 FR (not even tank)… I sometimes make 25-30 items in a week, and sometimes i dont make anything in 1-2 months.

Remember: This is a guide for thoose who dont see the profit in helping/crafting Dark Iron items for other guilds/people

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September 6, 2008

A Short Guide To Mana Consumables (World of Warcraft powerleveling)

This guide wasl postet by Xien on the EU World of warcraft Prist forum. This thread can be found here: http://forums-en.wow-europe.com/thread.aspx?fn=wow-priest-en&t=139504&p=11#post1395013900

Be aware you need to have an account on a EU server to be able to retrieve this thread.

I can’t find the original source, and I don’t know who the original author is for this guide, as it was made for recruits and newer priests in the guild Restless, EU DarkSorrow (horde)

All credits goes to who ever actually made it.

All hail!

****************************************************************************************

while in combat, as many know the BWL and AQ fights last much longer than an average 8k Mana pool, and so we must keep our mana flowing in order to keep our tanks and dps alive.
This is written as simple as possible, keeping it both short and detailed for any kind of player, both casual and hardcore alike.

What can we use:

Cooldown Set 1

Combat mana potion: http://wow.allakhazam.com/db/item.]<a href="http://wow.allakhazam.com/db/item." target="_blank">http://wow.allakhazam.com/db/item.html?witem=18841</a>
Restore 900-1500 Mana per use. Cost 10s Each
50s for 4500 to 7500 mana is money well spent.
(2 Minute Cooldown)

Superior mana potion: http://wow.allakhazam.com/db/item.html?witem=13443
Restore 900-1500 Mana per use. These can be bought from AH, drops from mobs 45-55 quite easily too. Also these can be crafted by guild alchemists.
2x Sungrass, 2x Blindweed, 1x Crystal Vial.
(2 Minute Cooldown)

Major Mana Potions: http://wow.allakhazam.com/db/item.html?witem=13444
Restore 1350-2250 Mana per use. These again can be bought from the AH from around 10-15g, or grinded mobs 55+. Silithus cultists are the best to grind for these potions.

Again, these can be crafted by guild Alchemists. 2x Icecap, 3x Dreamfoil, 1x Crystal Vial.
(2 Minute Cooldown)

Dreamless Sleep Potion: http://wow.allakhazam.com/db/item.html?witem=12190
Places the caster in a state of sleep for 12 seconds, during which time the caster heals 1200 health and mana. These can again be purchased via the AH or crafted via Alchemy.
Alchemy: 3x Purple Lotus, 1x Crystal Vial

Greater Dreamless Sleep Potion: http://wow.allakhazam.com/db/item.html?witem=20002
Places the caster in a state of sleep for 12 seconds, during which time the caster heals 2100 health and mana. These can again be purchased via the AH or crafted via Alchemy.
Alchemy: 2x Dreamfoil, 1x golden Sansam, 1x Crystal Vial

Wildvine Potion: http://wow.allakhazam.com/item.html?witem=9144
Heals 1-1500 Health and Mana when used. These can be purchased via the AH, or crafted via Alchemy.
Alchemy: 1x Wildvine, 1x Purple Lotus, 1x Crystal Vial

Out Of Combat Buff Potions

Mageblood Potions: http://wow.allakhazam.com/db/item.html?witem=20007
When used grants the caster 12 mana regeneration ever 5 seconds. Effects last for 1 Hour. These can be purchased via the AH, or crafted via Alchemy.
Alchemy: 1x Dreamfoil, 2x Plaguebloom, 1x Crystal Vial

Elixir of the Sages: http://wow.allakhazam.com/db/item.html?witem=13447
When used grants the caster 18 bonus intellect and spirit for 1 hour. These can be purchased via the AH, or crafted via Alchemy.
Alchemy: 1x Dreamfoil, 2x Plaguebloom, 1x Crystal Vial

Flask of Distilled Wisdom: http://wow.allakhazam.com/db/item.html?witem=13511
When used grants the caster 2000 bonus mana pool. Effects last for 2 hours and persist through death. However, user may only be under the effect of one flask at the same

time.
Alchemy: 30x Dreamfoil, 10x Icecap, 1x Black Lotus, 1x Crystal Vial

Cooldown set 2

Demonic Rune: http://wow.allakhazam.com/db/item.html?witem=12662]<a href="http://wow.allakhazam.com/db/item.html?witem=12662" target="_blank">http://wow.allakhazam.com/db/item.html?witem=12662</a>
Restore 900-1500 Mana at the cost of 600-1000 Life. Runes are saviours! A very good mana boost on a seperate cooldown to mana potions. Must be used at caution when at low hp, however in BWL we should next to never be at low HP. Runes have the chance to crit, double mana return at double the life cost. Also an excellent boost. The trade off is next to un noticed. 900 Mana for 600 life can be renewed on you very easily. These are easily farmed in Felwood from Satyrs at either camp.
(2 Minute Cooldown as of 1.11)

Dark Rune: http://wow.allakhazam.com/db/item.html?witem=20520
Restore 900-1500 Mana at the cost of 600-1000 Life. Runes are saviours! A very good mana boost on a seperate cooldown to mana potions. Must be used at caution when at low hp, however in BWL we should next to never be at low HP. Runes have the chance to crit, double mana return at double the life cost. Also an excellent boost. The trade off is next

to un noticed. 900 Mana for 600 life can be renewed on you very easily. Dark Runes drop in Scholomance, which can be farmed. If a PUG is looking for a healer, give up your time and strike a bargain you will go on the condition all runes are yours.
(2 Minute Cooldown as of 1.11)

Night Dragon's Breath: http://wow.allakhazam.com/db/item.html?witem=11952
Restores 394-456 mana AND 394-456 Life. Night Dragons can be farmed very easily from Felwood.
Requires:Cenarion Beaconhttp://wow.allakhazam.com/db/item.html?witem=11511 - Explanation below.
(2 Minute Cooldown as of 1.11)

Character and Weapon Buff Consumables

Minor Mana Oil: http://wow.allakhazam.com/db/item.html?witem=20745
When applied to weapon restores 4 mana every 5 seconds. Each batch created contains 5 charges. Effects last 30 minutes.
Requires; Enchanting: 3x Soul Dust, 2x Maple Seed, 1x Leaded Vial.

Lesser Mana Oil: http://wow.allakhazam.com/db/item.html?witem=20747
When applied to weapon restores 8 mana every 5 seconds. Each batch created contains 5 charges. Effects last 30 minutes.
Enchanting: 3x Dream Dust, 2x Purple Lotus, 1x Crystal Vial

Brilliant Mana Oil: http://wow.allakhazam.com/db/item.html?witem=20748
When applied to weapon restores 12 mana every 5 seconds. Each batch created contains 5 charges. Effects last 30 minutes.
Enchanting: 2x Large Brilliant Shard, 3x Purple Lotus, 1x Imbued Vial

Sagefish Delight: http://wow.allakhazam.com/db/item.html?witem=21217
Requires cooking. Caster must remain seated for at least 10 seconds while consuming this item, after which he will receive the "well fed" buff, and be greanted 6 mana every 5

seconds. Effects last 15 minutes.
Cooking: 1x Raw Greater Sagefish, 1x Hot Spices

Nightfin Soup: http://wow.allakhazam.com/db/item.html?witem=13931
Requires cooking, Caster must remain seated for at least 10 seconds while consuming this item, after which he will receive the "well fed" buff and be granted 8 mana every 5

seconds. Effects last 10 minutes.
Cooking: 1x Raw Nightfin Snapper, 1x Refreshing Spring Water

Gathering Night Dragon's Breath
There are 4 Plants scattered around Felwood, each with a 25 minute cooldown before they can be farmed again. Each farm per plant will give you 4-7 Night Dragons. In my opinion, 2000-3500 mana restoration for free is something that cannot be missed. However, plants will Despawn from time to time, and if not cleansed, must be cleansed before

farming commences.
See: Cleansing Felwood http://wow.allakhazam.com/db/quest.html?wquest=4102 , for information on obtaining your Cenarion Beacon - http://wow.allakhazam.com/db/item.

html?witem=11511
This works in the similar fashion to the Argent Dawn commisions. Upon collecting the various hand in's, you can return them in exchange for plant salves. These will cleanse the

Night Dragons for you. The great thing about farming these hand in's is they fall from all mobs in felwood.
This is great if you are also farming Demonic Rune; http://wow.allakhazam.com/db/item.html?witem=12662
To make the farming of Night Dragon's even easier, I suggest you download Felwood Gatherer:
http://www.curse-gaming.com/en/wow/addons-2446-1-felwoodgather.htm
This displays your cooldowns, and alerts you at 5 minute and 1 minute Intervals when the plants will spawn. You must farm the plant to begin a succesful countdown.

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September 3, 2008

A Guide To Levelling Priests (Warcraft patch download)

First off, I will not give you levelling locations, everyone has their own preferences, this guide is to show you how to manage your Mana and how to efficiently level the priest with as few downtimes as possible.

Bags:
Your first priority should be to get more bag space. You do not want to be running back every 30 minutes to empty your bags. And you will need the gold!

You can get Herb a bag or two, these wonderful bags can only hold herbs but are bigger than other bags. Personally I seldom have more than 10 stacks of herbs in my bag, and when I do I’m usually about to return to a city / inn where I can either put everything in my bank or mail it to a carrier toon. On the other hand if placed in a bank slot a herb bag is advantageous if you are planning on going for Alchemy.
(thanks to Huka for pointing this one out)

Auction House (AH) and gold:
Auction house is a great way to loose your hard earned cash! Keep in mind that most people will be checking the AH between 18:30 and 20:00. There are also many more people online on a Friday evening than a Monday evening. Knowing this, put your auctions up at about 18:00 for the shortest amount of time (2 hours). It will usually get sold and you don’t pay that much on commissions. Yes, the AH takes money for selling your items. The AH takes a deposit when you put an item in, the longer an auction is up the more you pay, you will be refunded this deposit if the item is sold, if not you loose the deposit. If you don’t sell an item after having put it up 2-3 times, sell it to the NPC.

Sell anything green in the AH, leave the start bid as it is, put the buyout to about 30% - 50% more than the start price for green items. Blue and purple items have their own price range, if you are unsure what the item is worth ask in your guild or check wow.allakhazam.com or www.thottbot.com. These give a rough indication of the price range. The prices indicated are probably not what the items sell for on your server, but it gives you a range.

Professions:
At level 5 you can learn 2 professions. I would strongly suggest herbalism and skinning. High level herbs and leather sell well on the AH. Ores stack up to 10, Herbs up to 20. When mining you will pick up one ore at a time, mining for 3 seconds every time, then you will need to smelt the ore into bars, this takes another 3 seconds. Herbs get picked several at a time, the maximum I saw was 4, usually it will be one or two or three herbs at a time. Do not get herbalism and mining! You can have only one tracker active at any given time.

DO NOT start a profession that produces something (alchemy, tailoring, etc…) until at least level 40! If you start training anything else than a gathering profession you will spend a lot of gold on recipes, gold that you will need for your mount. Only if you have good equipment, enough gold for your mount, start levelling earlier if you want.

Equipment:
Start to check the AH really early for a wand! GET A WAND! DON’T THINK JUST DO IT! I made the mistake of levelling without a wand and only casting up to level 13. I never was more frustrated! MOBs delaying my cast times, bringing my health down so that I had to heal, using even more Mana. I needed to rest after every MOB. When I got a wand my levelling sped up by a factor of 6. Therefore, GET A WAND! Why not a staff? You will be getting a 25% damage bonus to wands later on. No staff can match that for DPS. Also, Wands count as Magic damage, which ignores armour. Staves are melee damage where armour gets factored in, therefore lowering your DPS.

As we are on the subject of wands, try to get a Shadow wand once you are close to getting Shadowform. Shadow wands never proc the following talents:

- stun effect of the Blackout talent
- heal effect of Vampiric Embrace talent
- damage bonus from the Darkness talent

(Thanks to MPS_Cowboy for this information)

Where shadow wands are affected is the 15% damage boost from Shadowform.

Wands have one big advantage and one big disadvantage. The advantage is that they cannot be delayed. The disadvantage is that they have a global cooldown on all your abilities.

What stats are better, Intelligence or Spirit? Here the opinions part. While having a large Mana pool is important, so is regeneration. The more mana you have, the more spells you can throw at a MOB, or the more you can heal without resting. The more spirit you have, the faster you regenerate Mana, although the returns on spirit are minimal, anything helps. Although it may cost you some silver, you can always boost your mana regeneration by drinking. Personally I prefer spirit gear, most prefer intelligence gear.

I found this thread in the Blizzard Forums that has some very good information concerning Intelligence / Spirit / MP5 equipment. http://forums.worldofwarcraft.com/thread.aspx?fn=wow-priest&t=755875&p=1&tmp=1#post755875

At level 44 buy a few stacks of Elixir of the Sages. This wonderful potion gives you +18 Intelligence and Spirit for one hour. Any boost is good! ;)

In short, spend that hard earned gold! Keep enough to buy yourself a mount at level 40 though.

Bandages. Bandages are always good to have. As a priest you have the advantage that most bandages will fill your health to 100%. Use bandages, not spells to fill your health, it may cost you something, but you reduce your downtime due to lack of Mana.

Talents:
Ah yes, talents. At level 10 you will be able to spend your first talent point.

Here is the order in which I suggest to spend talent points:

Shadow:
1. Spirit Tap 5/5 (5 points)
2. Shadow Focus 5/5 (5 points)
3. Mind Flay 1/1 (1 point)
4. Improved Shadow Word Pain 2/2 (2 points)
5. Improved Mind Blast 2/5 (2 points)
6. Shadow Reach 3/3 (3 points)
7. Shadow Weaving 5/5 (5 points)
8. Improved Mind Blast 3/5 (1 point)
9. Vampiric Embrace 1/1 (1 point)
10. Darkness 5/5 (5 points)
11. Shadowform 1/1 (1 point)
12. Improved Psychic Scream 2/2 (2 points)
13. Silence 1/1 (1 point)
14. Improved Mind Blast 4/5 (1 point)

Discipline:
15. Wand Specialisation 5/5 (5 points)

To fill the above you will need level 49.

The key to this is that you want to maximise your damage output as quickly as possible. Silence is a skill that I found to be very useful against casters. It is very annoying to have a MOB down to 10% and he heals himself to 90%. It is also useful against casters that make a lot of damage. A break of 4 seconds is a huge damage reduction for casters.

Some of you will notice that Blackout is not in this build. You might say that 10% stun is not bad, and allows you to get a head start. The Proc only counts on spell casts, not on DoTs. Your Shadow Word Pain has only one chance of triggering the stun. Also, it is annoying if this procs at maximum Shadow Range when the MOB is not in range for the Mind Flay. With the above build you will hardly take damage unless you pull 2 or 3 mobs at the same time.

Picking a fight:
Unfortunately every MOB is different, there is no “one way fits all” method of killing MOBS. Some have more health than others, requiring you to recast to finish the MOB, others have an insane amount of Shadow resist that not even a wand who does shadow damage is much help. You want to bundle your casts then have a long pause between casting. This is because when you cast, your Mana does not regenerate. If you stop casting and shoot your wand, after 5 seconds your mana begins to regenerate. If you cast, shoot wand, cast, you will delay the Mana regeneration.

This is the sequence I used against 95% of the MOBS, if needed I will throw in another cast, a silence, or only use spells to bring a MOB down. The below method however defines a way to conserve Mana, regenerate Mana and be able to fight MOBs without interruption.

1. Shield
2. Mind Blast
3. Shadow Word Pain
4. Mind Flay
5. Mind Blast (not always – see below)
6. Shoot wand until MOB is dead

Using this sequence against MOBs 2 levels above me brings me to the point where the last tick of Shadow Word Pain kills the MOB (or the MOB is very close to death), I have regenerated my mana without having to drink, the MOB made once or twice damage on me (rest was absorbed by the shield) and I can move on to the next MOB.

Without using the last Mind Blast, I will end up having a plus on Mana, allowing me to regenerate Mana over several MOBs. Using the last Mind Blast allows me to kill a MOB quickly. Reducing my Mana a bit more.

Consider that the faster you kill a MOB, the more inefficient your Shadow Word Pain will be. If you kill a MOB in 10 seconds, you will not only have used over half your Mana, you will also have to stop and drink after the second MOB. Unless you always have a friendly Mage nearby who gives you water, you will be spending a lot of gold on buying water. I can think of many ways I’d rather spend my hard earned gold as on water.

You will level a little faster if you kill a MOB only with spells, but consider the costs of the water you will need. Personally, I can spare the extra few seconds per MOB if I at the end can buy myself better equipment. The most cost / time efficient is if you manage the delicate balance of killing MOBS versus Mana regeneration.

Questing:
Red quests have the highest XP reward. Green the lowest, grey give no experience.

Take all available quests in an area. Read what the quest requires, bundle the quests together. Complete several quests at one time, you can always return them later. Keep levelling or do another quest while you are in the area. Do not return to the NPC who gave you the quest after every single quest, it’s a waste of time.

Consider also if the quest is worth doing. There is a quest from Everlook that requires you to go to Un’Goro and Gadgetzan then back to Everlook. The trip takes about 30 minutes, for about 5000 XP. Sure, you get a cute mechanical Yeti for it which helps you fight, but in the same time I make well over 15’000 XP unrested.

Keep Quests in your book until you are sure you will not return to the area, or you need the space or they turned grey.

Questing in a group:
This is only advantageous if you all do quests that are red! You will get the most experience out of these.

The time to complete these quests will be greatly reduced. Avoid collection quests when in a group when everyone has to absolve the same quest. If everyone needs 100 termites (Quest from Western Plaguelands) and you are in a 5 man group, you will be in the area a very long time.

Questing alone:
Excluding elite quests, most yellow quests you can solo. They give good XP and sometimes very good rewards. Some orange quests you can solo, on very rare occasions you can solo red quests.

Try to hand in quests when they are yellow or above, this gives a lot more XP than if they are green.

Instances:
There are 2 classes that make or break an instance run. Warriors and priests.

As a priest you will be often asked if you want to go to an instance. I have even been asked to go to the sunken temple when I was in Winterspring. If you want to go into an instance and have a warrior, you will probably find other people to join you.

Levelling in instances is another way to get XP and much better equipment. Depending on your level and rested status, you will get a good portion of XP per MOB. Elite MOBs give a lot more XP than normal MOBs. Run a few raids before reaching level 60 (even if you are shadow skilled) and improve your equipment.

Thanks to:
MPS_Cowboy
Huka
megachirops

EDIT NOTES:
- stack size changes of ores that came with the latest patch
- Clarified AH Comisions and Deposits

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August 31, 2008

1-30 Hunters Guide (Quests Warcraft)

alliance Only! Sorry
I made a guide for all those people that want to try the hunter class.
My first character was a dwarf hunter and i was a noob at MMOs so it was a long
i made a dwarf because i thought it would look the coolest as a hunter.
To start off, make your hunter (Obviously)
You end up in Coldridge Valley (fastest noob zone IMO)
i dont have to take you through this…. its very easy. do every quest and grind to 6 before you leave coldridge if you have to. make sure to get your delivery quest before you leave.
go through the cave, follow the road until you get to kharanos.
=========Kharanos================
First, as always, make Thunderbrew Distillry your home.
==Quests==
Get these quests:
Crag Boar Rib quest,
Boar Meat & Bear Fur quest,
Steelgrills Tools quest (turn in while you get the other quests) ,
Wendigo Manes quest,
Rumbleshot's Ammo quest.
==IF==
Before you do these run to IF and get skinning and leatherworking, will cost 20c.
==Quests==
Run back to kharanos and do all these quests. you should be lvl 8 now or close to it.
now get the evershine quest and the troll quest, do these, do the favor for evershine, perfect stout, bitter rivals.
once youve turned all these in, you can head to amberstill ranch. (On your way to loch modan)
Get the quest to kill vaggash .He is level 11 elite so may need some help
You should be level 10 now. Do your hunter quest, time to get a pet! quite easy
===========Pet=============
Probbly the reason you are a hunter lol
the perfect pet for hunter combat is the bear, can tank and eats anything.
here is eachpets skills
Bear - Tanking- Easy to feed
Cat - Fast fighting, only eats fish though
Turtle - Perfect tank
==============Gol Bolar Quarry============
Here wont take long.
to get here,follow the road to loch modan past amberstill ranch… its a big hole you cant miss it.
get the 2 quests, go down in the quarry, finish these, and run back and return them.
=============Gear================
What you do here depends on what your leatherworking level is.
if you took a different proffesion i will put what to do for that too
- if you can make armor your level with LW do that now. then if possible go get journeyman LW
- if you cant, go skin a bunch of wendigos till your LW is high enough.
- If you have a diferent proffesion, you will need money here, go to ironforge to the AH and buy the best armor/weapons you can.
===========Next================
Now you will have to take the tram in IF to SW and head to ellewynn forest.
quickly do all the quests in ellwynn (you have a 4 level advantage)
you should get to 12-13 whenyou are done.
=========Westfall==============
Head to westfall and do all the quests here except for deadmines.
you should be around 16, 17
from here, head to loch modan.
========Loch Modan========
Find every quest here, dont forget to go to the hunters lodge!
Do not do elite ogre quests!
Now you should be 19, 20
=========level 20===========
go get your skills,
get/make new gear
dont dual wield, this sucks for now, you will love it at later levels
============Westfall 2===============
Deadmines! your first instance = new gear, weapons, cash
this will be easy with a group of lvl 20+ never take anyone below 18
when you are done, leave group and run to sent hill.
==========Loch Modan 2=============
Ogre slashing time, you will have a good level now to kill these
you will need a group though, at least 3 people, the cave is tricky
==========Redridge============
Now many of the quests here will be gray, start with the orc quests, and bellygrub, and get a group for all of the elite quests
easily done
you should be level 24, 25 now.
===========Wetlands=================
Do all the quests until you get to the 26+ quests, leave this for now.
When you are done, it is time to go to duskwood
=============duskwood============
do all the undead quests and other 27+ quests
you should be at least level 30 now!
==============30+====================
i got ya this far and i can elp you get a bit further.
Now you could go back to wetlands and finish up the other quests there including dark iron dwarves
from here you should go to stranglethorn and do the tiger/panther/gorrilla quests
then grind on tigers till 33
===========Shimmering Flats=============
This place is far away in thousand needles…. you gotta pass some hordes to get here but its worth it.
theres a bunch of turtles to kill (maybe tame one) and basilisks
the raceway has quests for these.
I think that you should go back to stranglethorn now and do some higher leveled quests, and there is as far as i can help you for my hunter is only 38.
==============Tips================
-Grind all you want, hunters are great at it
-Always have a ton of bullets up to your level
-Get skills from other beasts by taming them then teachng them to your other pet
-skin every beast you see
-pwn rogues with traps and track stealthed and flares and other assorted rogue pwning skills
-get interesting pets to show off to your friends

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August 29, 2008

Crafting Will Fish For Food (World of Warcraft europe)

So, you want to be the Emeril Lugassi of wow. Follow this little write up and you will be hollering BAM in no time.

Fishing and Cooking go hand in hand. You can get your cooking skill from zero to 300 in a matter of days if you start out post level 40 (level required to get the artisan cooking quest), and already have a high enough fishing skill to support it. Just stay on the orange recipes and upgrade your cookbook regularly and you will hit 300 cooking skill in no time. You can also do this with minimal cost. You will have to pay for the recipes and whatever ingredients needed to cook them. Most fish, however, can be cooked with no needed ingredients. All you need is a fire, any fire, of any color. Almost every camp I went to had a fire of some sort that could be used for cooking. No, you can’t use torches.

When you read through the rest of this write up, you will have to keep something in mind. I use a fishing bot. Whether you do or don’t agree with botting is not an issue that I care to take up. This write up is for getting your cooking skill up by using what you get from fishing, regardless of how you get your fish.

You can get the fishing bot I use here: http://www.multiplayerstrategies.com/ms/index.cfm?page=topic&topicID=27044&categoryid=20

Here is another one: http://www.multiplayerstrategies.com/ms/index.cfm?page=topic&topicID=27824&categoryid=20

You can get some info on fishing quests and skill npc’s here: http://www.multiplayerstrategies.com/ms/index.cfm?page=topic&topicID=29299&categoryid=20

Ok, first you need to get some recipes. Please pay attention to faction notes. The list goes in order from easiest to hardest, and with consideration given to the fishing skill needed to get it. There is an enormous mix of fish caught in different areas, so it is nearly impossible to list them all with an area breakdown. You can raise your fishing skill by 20 if you want to go loot crab traps right next to Shadowprey Village in Desolace. Here is the pole: http://www.thotbott.com/?i=2950

I would recommend filling your bags with enough recipes to get you all the way to level 300. When you hit level 225 in cooking and are level 40 you can head to Gadgetzan and do the quest that allows you to get to level 300. WARNING: The quest was bugged back when I did it. I was able to raise my skill above 225 after doing it, but some people could not. So fair warning, I don’t know if it is still bugged or not.

That quest is here: http://wow.allakhazam.com/db/quest.html?wquest=6610 It is for both alliance and horde.

Ok Back to the fishing. Master list: http://www.thotbott.com/?t=Cooking or http://wow.allakhazam.com/dyn/skills/skillline185.html

Easy to catch and cook: Skill format is learned/green/trivial.

Slither Skin Mackerel: http://www.thotbott.com/?i=735 1/45/85

Brilliant Smallfish: http://www.thotbott.com/?i=394 1/45/85

Rainbow Fin Albacore: http://www.thotbott.com/?i=2086 50/80/130

Longjaw Mud Snapper: http://www.thotbott.com/?i=734 50/80/130

Deviate Fish: THE COOLEST FISH EVER!!! : http://www.thotbott.com/?i=4710 85/125/165. Be sure to stock up on this one for hours and hours of fun. You will have to spend some money on ingredients to cook it though.

Bristle Whisker Catfish: http://www.thotbott.com/?i=733 100/140/180

Mithril Head Trout: http://www.thotbott.com/?i=Mithril%20Head%20Trout 175/215/255

Redgill: http://www.thotbott.com/?i=10072 225/265/305

Spotted Yellowtail: http://www.thotbott.com/?i=730 225/265/305

Here is some stuff you get from fishing that will provide some stats when cooked:

Grilled Squid (10 Agility): http://www.thotbott.com/?i=10066

Glossy Mightfish (10 Stamina): http://www.thotbott.com/?i=5184

Summer Bass (10 Spirit): http://www.thotbott.com/?i=10076

Nightfin Snapper (8 mana/ 5seconds): http://www.thotbott.com/?i=5766

Sunscale Salmon (6 health/5 seconds): http://www.thotbott.com/?i=10334

While fishing you will catch various things that don’t cook but will either sell in the AH or you can use towards your tradeskills. Firefin Snapper, Oily Blackmouth, and Stonescale Eel are all used in Alchemy and sell decently in the AH. Black Pearls, Iridescent Pearls, and gold Pearls sell good and are looted from various clams. Remember, this is just an added benefit, so don’t ever think that fishing will make you rich by selling what you catch.

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August 26, 2008

Crafting Tailor, Skinner, Leathercrafter (Horde, PVE) (World of Warcraft forums)

From a Shammy/Warlock 2 boxer perspective.

As taken from Merriam-Webster. Definition 5 hits it on the head.

Farming (not to be confused with Grinding)

Main Entry: 2farm
Function: verb
transitive senses
1 obsolete : RENT
2 : to collect and take the fees or profits of (an occupation or business) on payment of a fixed sum
3 : to give up (as an estate or a business) to another on condition of receiving in return a fixed sum
4 a : to devote to agriculture b : to manage and cultivate as a farm c : to grow or cultivate in quantity
intransitive senses : to engage in raising crops, animals, or fish
5 : to pillage/plunder a particular honey spot in a MMORPG in such a manner that maximises a player's income and/or personal wardrobe.
IE: Dude!! We raped that lewt farm last night. I must have made 20 gold in just a few hours.

Ok, yes, I added #5 myself. It should have been there though. Those dictionary puds don't keep up with the times.

I was talking in guild chat the other day about farming a certain spot when someone asked, "What is farming?"

Huh?

Basically, you just head to a spot that you know is good for mobs dropping easily sold items that rake in the cash. I have a few spots that work really well for this, but are level dependent. As most of you already know, wow farming is tons different than Everquest farming was. The mobs in wow can (and will) still kick your ass even though you are 20 levels ahead of them. So don't think you are just going to walk into a place 20 levels your inferior and get the same result as you would playing Doom in god mode. There are no BFGs to be had here.

So, where are some of these honey spots? I have a few. It really depends on what I want to farm. This is all based on either a level 41 shaman (skinning/leathercraft) and/or 41 warlock (skinning/tailoring). Both have about the same kill/min ratio. I like to 2 box, but in some areas, it is a pain in the ass. If you 2 box and don't have a duplicate skill on both characters, you will make more dough than I do.

Tailoring supplies: For linen, the humans south and around The Sepulcher have a pretty high drop rate for linen. You can sell a stack of it for around 20-30 silver in the AH. Great for raising an alt's tailoring or first aid skill fast. Also mass producing 6 slot bags are decent income. It takes about a silver to produce and you can sell them to vendors for 2.

Wool drops pretty well from any humanoid above level 15, but I found the humans on the road heading to Hillsbrad from Sepulcher to be better than most. They are average level 18-20 and casters (low hp so you can kill them faster and you resist most everything). They respawn faster than the waiters at Applebee's (though not quite as friendly) so you will always have stuff to kill.

Silk is a pain. It never seems to drop fast enough. The Azureload Mine seems to be about the best I have found. Levels are around 25ish. Tons and tons of mobs, fast respawn, and high drop rate. Add to that the mobs drop silver about half of the time. This was a great place to get exp and farm at the same time. You have to be on your toes though. Easy to get gang raped in there.

You can also kill the humans around Dalomar. From level 30-35 you can sit here and make tons of cash and get quite a few tailoring skill points. They also drop the occasional Mageweave. Maybe 1/15.

Skinning: Again, from Undercity all the way to Tarren Mills, it is made for skinning. Once you get to level 30, north of Tarren Mills, you can easily make 4 levels and an assload of cash skinning the Yeti, both the brown and white ones. (I am pro-affirmative action, if I killed 1 brown one, I went and killed 40 white ones. Not really.)

Once you get to level 33ish, an alternate to Yetis and Humans around Dalomar are the Arathi Highlands. Ther are lots of roaming mobs for skinnning and human outposts for tailoring. Get xp while you do it. Just find a zone wall or one of the human camps and tear em up.

I generally go for mobs at or a few levels below my level. It seems to maximize and balance the intake of xp and lewt. There are better spots to be had, but either the run time to get there, or the recovery time for dying has made me pass on them. I tend to be lazy, but in a smart sort of way. Heh.

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