Gold Secrets Guide

Luke's Gold Farming Guide

The first thing that strikes a reader about Luke Browns Gold Farming Guide is the immensity of the work done to it. It’s packed with more than 170 pages of detailed information, the eBook is more like a...  Read more!
ultimate wow guide

Ultimate Warcraft Guide

In this day's age of one stop shopping, I didn't think I'd be in a position to one stop my WoW Guide! I'd been 'shopping' around for a good all inclusive WoW Guide for a long time, and just wasn’t having....   Read more!

** NOTE: I tried posting this directly to the WOW Strategies forum but don’t see it appearing after a few hours so retrying as a formal submission. **

I tried to search MPS for reference to this but didn’t yield anything so allow me to share. Apologies if this is a repeat in any form. I’ve benefited since joining MPS about a month ago so now would like to contribute something back.

Location: Feralas (http://www.thotbott.com/index.cgi?m=14742)
Mobs: Woodpaws
Type: Humanoid
Mob Level Range: 40-43
Cash: 3/5
Loot: 3/5 (decent greens drop rate and lots of mageweave)

Ideal Classes: All (but rogues will benefit most due to PP)

Note the density depicted in the link above. To be effective for grinding purposes, a spawn site has to have plentiful mobs and ideally a reasonably good spawn rate. Your only downtime should be occassionally bandaging or eating combined with creating more bandages. ;) Those things and an ability to rapidly mow through the mobs with good xp return rate. This location has that for all classes I believe but as a rogue, it was stellar.

The camp is huge and the respawn is on a relatively short timer. This camp can serve 2-3 people farming it without much issue and repops can keep up. I developed a loop on the Western side of the camp and just kept making laps. 40% of the mobs are casters which makes them very soft targets. Of the remainder, 25% or so are "hunters" with rifles and the final 35% are straight up melee that chage you. These guys do run when low on health to get a friend so be mindful of that. It wasn’t an issue for me but heads up given.

Here is the strategy I employed that took me from 46-47 in good time at a rate of 24k xp/hour, netted me 240+ mageweave, 60+ silk, roughly 40+ junkboxes that skilled me up from 200 lockpicking (gave others to guildies to help them skill up) and if I recall, about 20 greens and 3 blue items. All in all, in gold I picked & looted + vendor trash + AH items, it was on average 20g+ an hour.

Strategy:
Get familiar with the camp and identify escape trajectories in case you need them. Lots of good run off space so it shouldn’t be a problem. If you are a rogue, stealth up and either a) perform the loop and PP them all ahead of time or PP as you go. I chose to PP first them straight up melee through them for efficiency sake. Then just kill, loot, rinse, repeat.

There you have it. Not terribly complex but a pretty good spot overall. You could probably do the camp as early as 44-45 given the mobs vary in range from 40-43. I’ve found that optimum pace and dmg dished vs. damage taken seems to hit a sweet spot at around the -3 mark. This was true when I was in STV and doing the VC gnomes as well and it proved the same here. When you outgrow these, you can move West past the mountains and hit up the large Ogre camp as well. Lots of casters there as well.

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Making 1000 Gold In One Week (WoW cd key)

Getting your epic mount can seem a very hard task when you figure you have to spend 800 gold just for one item, unless you’re a warlock or paladin of course , but it’s really not.

It’s actually much easier than you think, and something that you may actually never have thought of.

I don’t remember where I heard this, but it WORKS VERY WELL.

What you want to do is first head to felwood which is east of Darkshore.

Here you will find Withered Protectors: http://www.thottbot.com/?n=6474
and Warpwood Shredders: http://www.thottbot.com/?n=6486

The protectors have, according to thottbot, a 3% chance of dropping major healing potions, but I found it to be more in the range of 10%.
On my server (Skullcrusher) one major healing potion sells on the AH for 1g.

In addition to dropping potions, they also drop high-level herbs that can sell on the AH for ~ 10g for a stack of 20.

Another way to make good money……ENGINEERING.

This is actually pretty simple:
High lvl explosives.

People actually buy things such as:
Small Bronze Bomb http://www.thotbott.com/?i=5418 for a good amount of money, way more than the mats cost on the AH.
Also: Heavy Dynamite http://www.thotbott.com/?i=5421

The mats for these are relatively inexpensive, and the bombs and dynamite sell fast! (On my server anyways). People buy the dynamite for extra dps, and the bombs for stunning people.

All you do is buy a stack of 20 wool cloth, which seems to have skyrocketed to about 1g the past couple of months and a stack of 20 stones. Make that blasting powder and enjoy!

You can usually make about a 5-6g profit on the dynamite/bombs after being sold on the AH.

I made ~ 1000g in a week

Ready for the next level? We recommend The MMORPG Exchange for your WoW Gold needs. MMORPG-Exchange has supplied us for years and has great customer service and 24/7 instant delivery. Check them out! World of Warcraft Gold.

…. A Warriors Leveling Guide (1-60)

I’ve been reading all the threads here on (in the wow forums that is) for the last 6 months. Not many leveling guides or help for warriors and in fact a few threads asking for them. Well I tend to be a masochist in picking classes that I love but don’t have any ups (faster traveling, free mounts, healing, etc) thats why I tend to play a warrior or a priest.

Now for those rolling a warrior from scratch, hopefully this guild will help. I will give you the Horde point of view ( I hate alliance though I have played alliance chars up to 20 a few time but the basis is usually the same). Now I wrote this with the PVP player in mind so for PVE servers it will be much easier for you to level. In this guide you will also see a talent build to take what points to put in at what levels and when to respec for maximum efficiency.

When picking your race, it does not matter. It truly doesn’t, in the end (PVP or PVE content) it comes down to skills. I will tell you I tend to pick an Orc, but any class has its ups and downs. Just pick what race you like.

Levels 1-6: Do all your quests in your starting zone. Its useful for rep and xp. When your done you should be level 5 so grind 6 away so you are more than prepared for the next zone.

Before you start your second zone go to the third, they tend to put quests in this zone for the second zone, so pick them all up and head to your second zone.

Level 7-11: Pick up all the quests and do them all. Not much thinking involved.

Levels 12-14: Third zone same thing here.

15-25: For Horde you will be doing Silverpine, Crossroads then finish up in Stonetalon do quests. Stay away from grinding. Levels 19-23 do a couple of Wailing Caverns runs for some xp, quests and loot and if you want SFK and BFD.

Big keys: Always do chain quests. They always end (well, the majority of the time) with a great reward. Also if you are a solo type, stay away from orange quests or quests that you can’t do fairly easily. Wait until they are yellow or green. Always dump a grey quest. Also don’t spend your gold, save for your mount. And go into cooking and first aid and fishing get those and keep those as high as you can because its basically free healling and minimizes your down time.

Levels 26-37: Thousand Needles and Shimmering Flats. Stay away from the quests that tell you to go to another zone. Finish as many quests you want. Also run Gnomeragan and SM up to Cath.

38-44: Everyones favorite…..STV, hahaha. Pick up quests in Booty Bay then head to Grom’Gol, don’t forget to pick up the FP at the top of the build to the far right. Pick up all the quests in Grom’gol and try to do them all. Do SM runs for some no brainer xp and good loot. YOU WILL GET GANKED (on a pvp server) SO LIVE WITH IT.

45-50: Tanaris and Felwood are your friends. Do all the quests there and run ZF a few times for loot and xp.

50-54: Finish up your Tanaris and Felwood quests and if you havent and do Un’Goro. Pick up all the quests there and do them. There are a lot of alliance/horde, however they tend to leave you alone because they are either doing quests themselves or farming mats. I do suggest to take a buddy though. Start running Sunken Temple. Great loot and xp and if you are a skinner plenty dragons to skin.

55-57: I put off WPL till you are a higher level because on PVP servers this is gank central for high levels. Do quests there and in Wintersprings and don’t forget to equip your argent dawn trinket when in the plaguelands. Don’t turn in the scourge stones till after you get honored with argent dawn. Try to run BRD to get attuned to molten core and make sure you pick up the quest from the dead dwarve which you can only pick up when you are dead yourself to get the shadow forge key. BRD is your first taste of end game instancing. Very good loot and xp as well (if you are in a good group).

58-60: EPL and Silithus questing. If you want grind away but make sure you are rested if not just quest away.

There you have it. The key to level is knowing the quests and doing them. Thottbot or allakhazam is your friend. Plus questing doesn’t make you go insane like mindless grinding does.

Now for the talent choices…..

Levels 10-14: Cruelty (Crit is always good)
Levels 15-19: Unbridled Wrath (Gets you a lot of rage fast)
Levels 20-24: Improved Battle Shout (Ups your DPS)
Levels 25-29: Duel Wield Specialization (Ups your DPS again
Levels 30-32: Improved Rend (More damage)
Levels 33-34: Improved Heroic Stike (This will be your version of mortal strike or bloodthirst for the mean time use this and sunder armor always on mobs)
Levels 35-36: Improved Charge (Gets you more rage now)
Level 37: Improved Heroic Strike
Levels 38-39: Deflection (Not taking damage is always good)
Levels 40-42: Deep Wounds (More damge=execellent)
Levels 43-44: Improved Overpower (Critting on a rogue especially a night elf is fun)

When you hit level 45 you are going to respec.

Now what to respec at 45 to…..

Your will put 31 points into Fury:
5 in Cruelty
5 in Unbridled Wrath
5 in Improved Battle Shout
5 in Duel Wield Specialization
5 in Enrage
4 in Flurry
1 in Deathwish
and 1 in Bloodthirst

That leaves 5pts left what to put them in?

Put 5 in Anticipation from the defense tree….

wtf? why?

1pt of defense, and correct me if I am wrong or leaving out something gives you 0.4% chance to block, parry and dodge. With 5pts in anticipation it gives you 10 defense which in turn gives you 4% extra chance to block, parry and dodge.

Now I will suggest what else to put in up until level 59 so when you hit 60 you can put that last point in or respec.

Levels 46-47: Improved Beserker Rage
Levels 48-49: Improved Bloodrage
Levels 50-54: Deflection
Levels 55-59: Toughness
Level 60 if you wish: Piercing Howl, its great in BG

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Based on what’s here, alot of the speculations we wouldbe jewelcrafters made appears to be correct. I can almost TASTE the gold.

Making some educated assumptions about jewelcrafting, we come to the conclusion that "prospecting" will be a passive function of jewelcrafting along the lines of smelting, find ore or find herbs.

Combine prospecting with all the aparently new types of gems and ore added (garnet, peridot, spesserite, dreanite, adamantite and eternium) and raw ore will be in CRAZY high demand.

Now, take a leap of faith with me on this one because we are applying real world facts to WoW….

Gems like peridot and garnet are semi-precious stones. That would leave one to conclude that they will be obtained from ore that would fall in the same category ala iron, mithril and thorium. Possibly rares like gold, silver and true silver as well. Since there will be exactly ZERO garnet, peridot and the other gems in the market when TBC is launched, these gems will be very valuable.

All this means that raw ore will be expensive. Even if you have no desire to be a jewelcrafter, if you have a miner, I would start (if you havent since the last time I told you it was a good idea) stocking away all manner of ore for the expansion.

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I’m sure many of you have visited the Blasted Lands at some point and have noticed the large dragon that always seems to sneak up behind you while you are questing/farming? Well, if you and a few of your friends are level 60, then you have found an ample source of gold.

Teremus is a weak boss dragon, it only takes 4-5 people to kill him. He has been done by 2 people before, but they were fully decked in epic gear. I have just done him for the first time today with 4 other people 5 total) and although the battle is long, he is relatively easy and simple. He drops an item: http://wow.allakhazam.com/db/item.html?witem=8244, sometimes up to 4 from a single kill. Then you take that item, and turn it in to: http://wow.allakhazam.com/db/mob.html?wmob=7363. He will give you a bag, and inside the bag is a random lvl 40-49 Blue or Epic BoE. That’s right, a BoE, so you can sell it on the AH. Today, I got 2 crystals, so I turned both of them in and received 2 Blue BoEs, worth about 50g on my server. Like I said, they are random BoEs, so it is possible to get a weapon that would be worth much more gold, or even an epic weapon that will be worth a LOT more.

Now to explain the battle itself. You definitely need a Warrior for this battle, and I will explain why later. Teremus is immune to Silence, Stuns, Battle Shouts, DoT spells (that’s right! No DoTs), some Mage spells, and I would suppose Poisons too. The only think I (the lvl 60 Warrior) was able to use on Teremus was Taunt and Sunder Armor. This battle is very long because of the fact that you can not use DoTs on him for extra DPS. In addition, every time he uses his flame attack, everyone who gets damaged by it heals Teremus, so stay out of the way of the Flame Breath! The healing he gets from this attack is substancial comparing it to the DPS you are able to use on him. Every 30 seconds or so, he will use a Knockback attack on the Warrior and his aggro list will reset, and will probably attack the nearest Mage or Warlock. Whoever gets aggro is to run towards the Tank, so he/she can use Taunt and Sunder Armor to regain aggro. After that, you just follow through the motions and whittle him down.

Suggested Group: Warrior, Mage, Hunter, Priest/Druid, Shaman/Paladin.
The reason for the supporting healer class (Paladin/Shaman) is because this battle is very long. Your Main Healer will probably run out of mana, so you need a supporting healer to step up while the Main Healer gets some mana back.

Teremus respawns daily, so you can redo him over and over for some nice loot.

I hope you all enjoy this strategy. This is my first posted strategy, so comments/questions are appreciated.

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For all you warriors out there, might get nerfed in 1.12. Just copy and paste, and please try not to tell people out of mps, shh!

/script local i; CastShapeshiftForm(1); CastSpellByName("BloodRage"); CastSpellByName("Charge"); for i = 0,15 do if ( GetPlayerBuffTexture(i) == "Interface\Icons\Ability_Racial_BloodRage") then CancelPlayerBuff(i); end; end

What it does it makes you cast bloodrage, then it cancels bloodrage (now making you out of combat) and charges. YOU MUST SPAM IT though, like press it a lot of times quickly for it to go, not a problem though. One other thing it only of course works in pvp and not mobs, and if you are getting moonfire spammed it wont work because you only have a split second of being out of combat to charge, so basically anything else works.

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Massive EPL Honor (WoW server status)

Not sure if this has been posted or not.

Not sure about all the other servers but on mine the EPl towers are rarely camped or people never even bother with them.

PVE servers are the best to do this on but it can be done on a PVP also.

1) The thing to do is cap a tower but only just enough to get the honor (189) not the whole way accross the bar.

2) Have a friend on the oposite faction then go and move the bar back to Neutral (or back to his faction if you both want honor, this method will take a little longer) then start from step 1 again.

It takes 8 seconds for the bar to move from 1 bit from your faction to Neutral then 8 seconds to move back to get the honor surge so 189 honor every 16 seconds or so.

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As a master demo lock, you can sac your succi and get +15% shadow damage. Very handy. There has been a long time bug, where you could also get your pet combatrezzed, thus gaining the 15% for the sac and the 10% for having the succi alive. The trick is to have either a druid, or someone with jumper cables rezz the corpse before it rots OR have a resser spam their 10 second rezz as soon as you sac the pet (the pet rots after 10 secs, the rezz has a 10 sec cast time).

Now, there is also a twist to this technique: Shield (priest) your succi and sac it. The succi is unaffected, and you gain the +15% from the sac and the +10% from having her alive. This will be fixed in 1.12, but I highly doubt the first technique gets fixed.

Enjoy :)

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While there’s lots of strats out there for making gold, it’s easy to overlook the obvious and simple. Rogue Pickpocketing is one of these often overlooked abilities that can make you more gold than you realize… often in very short amounts of time.

Taking 5/5 in Master of Deception is a good option anyway, but it definitely helps in thievery. Get Nightscape boots as well (craftable by most mid-upper level LW) as they add +1 bonus to stealth. 30+ mobs seem to carry an average of 2-3s each, plus mana and healing pots, as well as merchant fodder that sells for 1-2.5 silver each. At higher level mobs, you’ll even snag the occassional gemstone, and virtually all mobs will often give a Junkbox or Lockbox, which is invaluable in increasing lockpicking skills.

Go to an area full of NPCs that have pickable pockets. These include, surprisingly enough, skellies, ghouls, and other undead, Furblogs and timbermaw, and virtually any humanoid attackable NPC. But here’s a special little spot I’ve found where I make easily 5-10 gold in 20 minutes or less.

In BRD, after your group leaves, you can stay behind by yourself WITHOUT getting booted back to your hearth spot. THIS WORKS ONLY IF YOU SUCCESSFULLY DID THE ARENA, although you can try it with a higher probability of aggro otherwise. Go to the gallery that holds the spectators for the Arena (Ring of Law). They will not aggro you if you successfully defeated the challenge, and you can stealth and pickpocket the entire gallery (approximately 40 NPCs) with ease, with each npc holding between 3-4.5 silver. That alone is 1.2-1.7 gold, but I get 4-6 Superior healing pots, 4-5 Heavy Lockboxes, merchant trash (another 20-30s), AND a Star Ruby EVERY TIME.

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This paragraph is the exact same text for all my solo and group PvE templates, so after you read this once you can just skip it for other classes. These are my templates for what I consider the best viable templates for PvE purposes ONLY. A solo template is assuming that you never plan on grouping. A group template assumes that you are in a group 100% of the time, such as end game instances. I have also been asked to provide info on what skills should be taken at which levels, this is really difficult as it would depend on exact individual play styles. However, I put a number in parenthesis before each skill, this number is the level that I would take the skill at, of course this is extremely prejudiced because it is based on my own play style. Of course if you think you have a better template please share it with us.

Druid PvE solo – I tried here to increase morph DPS as well as giving a little more in healing to make downtime almost non existent.

Balance Talents – 10 points

(10)Nature’s Grasp – rank 1/1

(11-12-13-14)Improved Nature’s Grasp – rank 4/4

(15-16-17)Improved Entangling Roots – rank 3/3

(18-19)Nature’s Reach – rank 2/2

 

Feral Combat Talents – 18 points

(41-42-43-44-45)Ferocity – rank 5/5

(57-58)Improved Bash – rank 2/2

(46-47-48-49-50)Sharpened Claws – rank 5/5

(56)Feral Charge – rank 1/1

(51-52-53-54-55)Primal Fury – rank 5/5

 

Restoration Talents – 23 points

(20-21-22-23-24)Improved Mark of the Wild – rank 5/5

(25-26-27-28-29)Furor – rank 5/5

(30-31-32-33-34)Nature’s Focus – rank 5/5

(59-60)Improved Enrage – rank 2/2

(35-36-37-38-39)Combat Endurance – rank 5/5

(40)Nature’s Swiftness – rank 1/1

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