Gold Secrets Guide

Luke's Gold Farming Guide

The first thing that strikes a reader about Luke Browns Gold Farming Guide is the immensity of the work done to it. It’s packed with more than 170 pages of detailed information, the eBook is more like a...  Read more!
ultimate wow guide

Ultimate Warcraft Guide

In this day's age of one stop shopping, I didn't think I'd be in a position to one stop my WoW Guide! I'd been 'shopping' around for a good all inclusive WoW Guide for a long time, and just wasn’t having....   Read more!

I have been fishing going on four days now. It was a pain at first, but got easier as I went along. Here is a list of progression. Even though I only did the Horde side, I researched all the Alliance crap too. Paladins cry enough as it is, I didn't want them to feel left out. I am working on cooking skill at the same time. Cooking and fishing, as most of you know, go very well together.

Starting out: Getting your fishing skill.

Horde Fishing (1-150)

Apprentice Fishing(1-75)

Armand Cromwell: In the Undercity. Outer circle, magic quarter, northeast.
Kah Mistrunner: Thunderbluff . Middle plateau, east section.
Lumak: Orgrimmar. Valley of Honor, at the pond.

Now you are set to get to a skill level of 75. You need to buy a fishing pole. Really cheap. If you want, you can buy bobber, lures, and other stuff that will allow you to artificially raise your fishing skill. So take that brand new fishing pole and go find a pond, lake, or ocean. No, your neighbor's swimming pool won't work, redneck.

NOTE: You can't fish in all bodies of water at a low skill. You will have to work your way up to them. If you try and fish in a body of water that is too high level for you, you will get a message saying something to the effect of "Goaway, you suck at fishing. Come back when you don't suck anymore". The best way of guaging whether you can fish or not is by looking around to see what kind of mobs are in the vicinity.

So you have fished your way up in skill. Time to go get that Journeyman rank. Not sure what the minimum skill required is (not too high, like 50), but skill level of 75 is sure to work. You can't go any higher than that anyway until you talk to a trainer.

Armand Cromwell: In the Undercity. Outer circle, magic quarter, northeast.
Kah Mistrunner: Thunderbluff . Middle plateau, east section.
Lumak: Orgrimmar. Valley of Honor, at the pond.

Yes, the same people you went to for your initial skill.

Alliance Fishing (1-150)

Apprentice (1-75)

Arnold Leland: Stormwind
Astaia: Darnassus
Grimnur Stonebrand: Ironforge
Harold Riggs: Wetlands
Matthew Hooper: Redridge Mountains

You goody goodies make me sick. You get 5 trainers. Anyway, get your fishing pole in hand, grab some beer and Cheetos, and lets go fishing. If you want, you can buy bobber, lures, and other stuff that will allow you to artificially raise your fishing skill. This will get you to a skill level of 75.

NOTE: You can't fish in all bodies of water at a low skill. You will have to work your way up to them. If you try and fish in a body of water that is too high level for you, you will get a message saying something to the effect of "Goaway, you suck at fishing. Come back when you don't suck anymore". The best way of guaging whether you can fish or not is by looking around to see what kind of mobs are in the vicinity.

So, ready for Journeyman yet? No? Then why are you reading this? Get back to fishing!!

Journeyman Fishing (75-150)

Ready now? Ok great. Head back to one of the NPC's listed above. Get your Journeyman title. You can get it at a skill level lower than 75 if you wish, 50 or so. Once you have Journeyman you are set to make it to a skill level of 150.

Alliance/Horde Expert Fishing (150-225)

So you think you have reached Ahab status, eh? Think again.

Once you get high enough in skill, you need to head to Booty Bay and buy a book to get your skill cap raised from 150 to 225.

***EDIT: As stated by Ty in reply, you have to be level 20 and be willing to part with 1g to buy the book.

Go see Old Man Hemming. From him you will buy a copy of "Expert Fishing: The Bass and You". You can buy it whenever you want, but you won't be able to learn it until you have reached the appropriate skill level. It costs around 1 gold 35 silver, depending on your faction arrangement with Booty Bay.

Alliance/Horde Artisan Fishing (>225)

You mad mad slayer of fish you!!! You have managed to get up to skill level 225. Now what? Well now you need to boogy on down to Dustwallow Marsh. There you will find Nat Pagle (Tidefury Cove, on a rock in the bay, a Nat's ass SE of map dead center, HAHA I crack myself up. Nat's ass. Get it?). You must be LEVEL 40 to get the quest.

UPDATE: Nat can be found at 58,59 Tidefury Cove

Pat is going to send you on a quest. He wants you to catch some fish for him. Yes, you have to catch them. No, you can't buy them, you lazy bastard.

Nat says:
Can't say I really enjoy fishin' much. Figure I been at it for a good 20 or 30 years now. I reckon people are driven to do what they do for different reasons. Now, I'm not saying you need to fish for 30 years or catch every fish in the sea to become a master fisherman. I reckon you just need to be determined - determined enough to sit on your duff for hours at a time, doin' nothin'. I'll tell you what, catch me a few rare fish and I'll teach you a thing or two. Here's a list:
Misty Reed Mahi Mahi from the Misty Reed Strand in the Swamp of Sorrows.

A Sar'theris Striker from the Sar'theris Strand in Desolace.

Feralas Ahi from the Verdantis River of Feralas.

Savage Coast Blue Sailfin from the Savage Coast of Stranglethorn Vale.

Go get all that stuff, take it back to Nat, and POOF!!!, you are uber. Now go catch some fish.

As many of you know, fishing and cooking go well together just like mining and blacksmithing. If you do it right you can save yourself a boat load of time and energy. Seeing as theres a tutorial about fishing from around 125-300 and cooking from 125-300 i thought it would only make sense to help people out by making one from 1-125.

To start out, youll need to get the two skills fishing and cooking http://thottbot.com/?s=fishing+trainer For fishing trainers everywhere, and http://thottbot.com/?s=cooking+trainer cooking trainers everywhere.

Now, youll want to begin by fishing in low level areas such as ice flow lake, in dun morogh. youll be catching longjaw snappers and brilliant smallfish, you can sell these because you wont be needing them, continue fishing in these low level areas untill you reach lvl 75 in fishing, then train in journeyman fishing and its time to move on…

The next place to go is the Westfall Lighthouse which is on the south west shoreline
http://i72.thottbot.com/en/Interface/WorldMap/Westfall/Westfallbig.jpg

Here you will be catching Slitherskin Mackerel and Rainbow Fin Albicore (also some bottles with scrolls in them, which are always useful)

And this is where cooking starts to come into play

Before you leave sentinel hill to go to the lighthouse, visit the quater master and get yourself some wood and flint to bulid a fire or two. Once you get to the light house (which if your a lower level is still easy to get to, not many agros to avoid) look to the south, there is peir there with a man on it (Kriggon Talsone) He sells recipies for Both of the fish youll be catching.

Catching the amount of fish youll need to bring your cooking skill up to 75 then 125 will be a bit of a challenge if you plan to do it all by hand, using a bot is a good idea but, you use them at your own risk. Once youve caught enough to fill half of or backpack, or more, your ready to start cooking, youll want to start with the Slitherskins to get you to level 75 from there, its rainbowfin to 125.

This is where my tutorial ends, but before i do, a note:
If you plan on going past 125, going to Render's Valley in the redridge mountians is a good place to start fishing again. its a 100% drop of Briskle Whisker Catfish, these will bring up your fishing skill, and if you go to stormwind and buy the recipe from the local fisherman you can use these to cook your way past 125.

I hope this tutorial helps all who read it

Thanks, Musicfreak266 (musicfreak226)

Some have asked:

“What is the fastest way to grind X profession?”

I have a rather novel answer; the fastest way to grind any crafting profession is to wait until your level 40. Here’s why:

1. At lower levels you don’t have the resources to power thru anything. Yes you can gather a little ore, herbs and leather as your questing along and then you can use those resources to grind your way up to level 110 or so in your crafting profession… but you will soon find that you come to a screeching halt because you will either need resources that are beyond your skill to acquire or beyond your ability to procure them and survive. You will also find that most of the items you can make at the sub-artisan level are not worth the resources you created them with. You end up in a vicious cycle of questing to make money to grind a profession that is doing you no good – very inefficient.

2. You can’t train artisan until level 35, and Goodness knows you should be saving your pennies for your mount, it will change your life – seriously it will. Yes I know many players have alts and can fully fund their own grinding materials or have guilds that will provide them. But, you will come to a screeching halt when your level 10 dude cant train expert or your 20 dude is stuck at 225, the gateway to crafting greatness, for 15 more levels and cant train artisan. Here are the ranks for future reference:

Apprentice (1-75) Level 5
Journeyman (50-150) Level 10
Expert (125-225) Level 20
Artisan (200-300) Level 35

IMHO, lower level characters (level 40 and below) should concentrate all their efforts on questing, grinding and upgrading their equipment from the surplus of excellent, low priced gear on the Auction House or just using the quest rewards which are just fine for lower level combat. Sell everything and spend it on training and gear.

Ok Mr. Crafting genius, what should I do then?

I’m so glad you asked. At around level 30 I would pick up two gathering professions, skinning and mining or skinning and herbalism. Don’t try herbs and mining together because you can’t have both trackers running at the same time. Try to also decide what crafting profession you want to do so you know what to save and what to sell. For example, if you take herbs and skinning and you know you want to be an alchemist then bank the herbs and sell the leather. You should also do some homework, head for thottbot.com and look at the recipes and patterns listed there. Some are really easy and only require as little as one resource. Others are more complex and require multiple resources and sometimes crafted items from other professions. The trick is finding the low requirement items so you can level quickly and efficiently.

Now, you will have to spend maybe an hour (or two at the most) in a noob area (Elwynn Forest, Dun Morough or what ever that depressing Night Elf area is called) gathering low level stuff, but it will be easy because nothing in those areas can hurt you and you can quickly level up to 150 in both your gathering skills and you can bank full stacks of resources in preparation for the crafting skill you will pick up at level 40 or you can sell the stuff to help fund your level40 mount.

As you continue to grind thru your 30’s you will easily max your gathering skills simply by gathering stuff as you quest along. You will also learn where the resources you need spawn. The Gatherer mod leaves little icons on both the mini-map and the big map every time you harvest something, it makes for easy “harvesting runs” when you need to re-stock your stores. I highly recommend it.

When you finally hit level 40, you’re fully trained in your class skills and you have purchased your mount; you are now ready for a crafting profession. Drop the gathering skill that doesn’t correspond to your chosen crafting profession and go train novice. Run to the bank, grab your stockpiled resources and head back to the skill trainer. Depending on how much you gathered and how well you did your homework, you can now power thru your crafting profession. Use thottbot to find higher level trainers. You will slow down again at artisan level (225) but since your level 40+ now you are much better equipped to either go get the stuff you need to continue your ascent or raise the cash to buy your grinding supplies off the auction house. A few runs thru SM or an hour or two in Arathi will net you all you need to grind your way to the top of your profession.

But I want to be an Enchanter:

No problem, follow the same method. Above with the following changes:

At level 30 you will train herbalism and enchanting. Herbalism is going to be a supplemental cash source for you, sell everything you gather and disenchant every magic item you find that you can’t use yourself. Bank all the dusts, essences and shards you disenchant and don’t get tempted to start leveling your skills yet. Remember to combine the lesser essences into greater ones for storage purposes. IIRC you can level up to 100 just from disenchanting items, don’t smack me if I’m wrong about this it may only be 50. At level 40, you will clear out your bank and go train as high as you can with what you gathered in your 30’s. I suggest you buy (or save from your travels) a cheap bracer, 1h weapon, 2h hand weapon, shield and chest piece; keep them in your bank. These will be what you practice your chants on. From here you have a few options:

1. You can head to the the highest instance you can handle solo and hunt green items to disenchant – time consuming, but you should get xp and continue to level your class skills.
2. Buy enchanting supplies off the AH, expensive but faster
3. Be a leech and drain your guild mates dry, God knows they don’t need money or equipment to furter their adventuring and fund their mounts. Maybe one day you can pay them back with free chants – right! Every guild chanter I ever saw turned into a greedy bastige once he got high enough level to do me any good. It was either “I’m not chanting until I make level 35 because I won’t level” or “I’m broke at the moment so I can’t chant for free, I gotta charge you full price.” If you do leech, then don’t be a greedy bastige… return the graciousness you were shown even if it costs you a little. There is nothing better than calling out for help and getting 4 mates say… I’m there bud!

But, I wanna be a tailor! I live to sew!

You may say, “why should I wait?” Why shouldn’t I get started right away? Well, if you just have to start now, then be my guest but consider this. On my server:

Linen cloth sells for 25-35s/stack
Wool cloth sells for 40-70s/stack
Silk sells for around 50s/stack

That’s darn good money, especially for level 30’s and below. Your not going to make any money selling linen and wool bags in a developed economy (new servers are another story.) If you want to make bags you will be lucky to get 35s for a 10 slot small silk pack and there is no way your going make more than 40s for a stack worth of wool bags (your results may vary, don’t flame me with your whacked servers prices.) Just sell the tons and tons of cloth you will gather on your journey to level 40. Even better, make bandages! First aid is a great skill to have – it costs next to nothing to skill up in and you can’t have too many healing options in WoW. Did I mention cooking? Oh, ill save that for another day. Wait till level 40, buy what you need to grind away the lower levels and then go hunt humanoids to get the mageweave and runecloth you need to make your sewing fantasies a reality. Oh and watch a lot of HGTV while you play, lots of handy sewing tips for you there too you tailor pansy!

Ok this is my opinion, its what I wish I would have done. It’s what I will do for my baby warlock (who will be an engineer) and my baby druid (who will be a leatherworker – whip it good!). If you feel differently, then get out there and show the world your crafting prowess (chicks dig crafters!)

Ahh, first Aid! One of the most least understood professions in the game….yet one of the most useful! In this guide I'll be going through the various aspects of first aid, it's uses and pretty much anything else you could possibly desire.

So enough with the smalltalk, let's get started:

First Aid Overview
First Aid is a secondary profession which allows you to create "bandages" out of the various pieces of cloth which drop off of humanoids around the world of WoW (you can see the full list from the trainers in the game, just turn of the "unavailable" filter when viewing the training list). First aid differs from eating food primarily because you can apply first aid during combat on yourself or others, and there is no need to sit. You also gain health at a much quicker rate than eating food.

First Aid Ranks

Apprentice (1 - max 75)
The apprentice rank can be trained in any major city. Just speak to a local guard and ask them where you can find the local first aid trainer.

Journeyman (50 - max 150 skill)
Like the apprentice rank, you can train up to the journeyman skill in any city, just speak to a local guard and find out where the local physician is located.

Expert (125 - max 225 skill)
To become an "expert" first aid toon, you'll need to purchase a book for 60 silver. The individual vendors for alliance/horde are listed below.

Alliance: Deneb Walker, located in the Arathi Highlands….just inside Stormgarde keep.
Here's a map of Ms. Walker's location on thottbot.
http://www.thottbot.com/?m=10618

Horde: Balai Lok'Wein, located in Brackenwall Vil
lage in Dustwallow Marsh.
Here's a map of Balai's location on thottbot.

http://www.thottbot.com/?m=93812

Artisan (225 - max 300 skill)

Requires Player Level 40
Once you've maxed out your Expert skill level in first aid, you come to one of the more entertaining quests in the game, the Triage! The triage requires you to "save" 15 injured warriors/soldiers in a small physician's room loaded with casualties…….BEFORE 6 of them die. There are 3 types of soldiers, critically injured, badly injured and injured. The critically injured die rather quickly so bandage them first, same goes for the badly injured.

A few more tips on this quest:
- Position yourself in the MIDDLE of the room.
- Adjust your camera until you can see a part of ALL the beds containing the injured. This allows for quick targeting.
- Once you receive your "triage bandages" throw them in a hotbar slot (#1 is easiest). This will let you speedily heal the injured and not have to fumble around in your backpack.

So now that I've told you all you need to know to SUCCEED in this quest, you're probably wondering where the hell you get it! Here's how you can obtain the triage quest.

Alliance:
First, you'll need to speak to Nissa Firestone in Ironforge, she'll then direct you to speak to Doctor VanHowzen in Theramore. Here are thottbot maps for both NPCs.

Nissa Firestone: http://www.thottbot.com/?n=2353
Doctor VanHowzen: http://www.thottbot.com/index.cgi?n=7383

Horde:
To begin this quest you need to strike up a conversation with Arnok who hangs out in Ogrimmar. He'll then direct you to speak with Doctor Victor in the Arathi Highlands. Here are maps for both NPCs.

Arnok: http://www.thottbot.com/index.cgi?n=1270
Doctor Victor: http://www.thottbot.com/index.cgi?n=5873

Enchanting 'Grind'

Nothing has been posted about grinding through enchanting yet, so here's my attempt.

The following is a *rough strategy* of how to skill up in enchanting. This might not be 100% accurate, but should give anybody a good idea of how to tackle what is the most awkward profession in the game. In addition I am currently only level 257 in Enchanting - so I am not prepared to comment much beyond 250!

As with all professions, enchanting definitely is easier to grind after you have a character at level 40 or greater. This way up until level 40, you can concentrate on getting cash for your mount. For a 'support' profession, you really need one that allows you to easily make green items. Tailoring is the most sensible, as all of the ingredients are avaible as drops or vendor bought. Leatherworking is also a very good profession for making green items, especially higher level ones (i.e. lvl 40~55), as the requirement tends to be leather and a few vendor materials. That said, my own preference is a 'collection' profession (Skinning, Mining, Herbalism), as you can then sell these items for much needed cash.

As hard as I've tried, I've not been able to come up with a definitive list of what to grind on at specific skill levels. The reason being that its impossible to know what each individual person has in the way of resources. A person who has access to somebody with Engineering or Blacksmith, is likely to end up with lots of essences, whereas a person with access to Tailoring or Leatherworking, will end up with lots of Dust. In addition, disenchant results are slightly random - something which generally gives Dust may suddenly give you an Essence or even a Shard, though it doesn't happen often, it is often enough to make life difficult to create a perfect guide (Weapons seem to be more random than Armor).

One useful hint that I can give you is with reference to when an Enchant initially goes from Orange to Yellow. You should still get a skill up for the first 5/10 enchants you do. You may get one non-skill up from this 'buffer', but its still worth doing if there are no more efficient enchants.

Endeavour to locate a *good* list of Enchants, and go from one level to the next. Every time you hit a 'magic 5' (i.e. multiple of 5: 5, 10, 15 etc) look on the list and see if there is a more efficient item that you could be making, often there will be.

Try to be semi-self supporting. Once you hit 150 in Enchanting, there is no reason why you shouldn't be selling some of your enchants for around the 1g/2g mark. This definitely helps the cash flow no end. Level 250 is where your enchants become more popular, and you can charge a significant chunk of money for enchants. If you get the balance right, then you should be able to buy the raw disenchanted ingredients and break even once you have done some enchants.

I cannot iterate the following enough, but always disenchant quest rewards - around 50% of the time I find that they drop shards. Although the sell price of the item seems very attractive at times, the disenchanted items should make you more.

If you're in a guild then see if you can team up with somebody else who wants to grind up a skill. Leatherworking is a good one. If you pick up skinning, then give them all your leather and get them to make up green items for you to disenchant. Both of you benefit :)

One other possible difficulty is trying to get the raw rod for enchanting (e.g. copper, silver, golden, truesilver, arcanite). My own take on this, is to try and buy all of the ingredients to make one, and then try to find a blacksmith who is prepared to make one. Offering double the cost of the learned blacksmith recipe is a good idea as well, as this way the blacksmith will make a profit even if they have had to learn the recipe. Arcanite Rods are also very difficult to get. They require a high level Alchemist and a high level Blacksmith, plus a dropped recipe (Transmute Arcanite), rare resources (Arcane Crystals) - and that's before you even get to enchant the thing. Expect to pay upwards of 100g for an Arcanite Rod.

Bear in mind as well, that the Artisan trainer for Enchanting is within the Uldmaan Instance. This however isn't too much of a hassle, as you can't train in Artisan Enchanting until level 35, and that's about the right level for this instance. Go with a level 60 friend and life will be really easy, but if not, then go with a group and make sure that you want to stop off there for around 10 minutes to level up enchanting. Offer the whole group enchants that will get you skill ups if necessary! I would recommend however, to level up to 225 before going to Uldmaan, and taking enough resources with you to level up from 225 to 250 in the instance. Also take about 20g with you and you can learn every 225~250 enchant that can be taught, that way you will never have to go back into the instance. The reason for stopping at 250, is that every enchant with a requirement beyond 250, is vendor bought or dropped.

—-

Although I can't create a definitive list of what to do when, the following is a rough idea of what to go for. I've concentrated on things that require Dusts as it is generally easier to get Dust than anything else.

1~50 - Disenchant anything!
1 - Enchant Chest - Minor Health (1 x Strange Dust)
50 - Enchant Bracer - Minor Stamina (3 x Strange Dust)
80 - Enchant Bracer - Minor Strength (5 x Strange Dust)
110 - Enchant 2H Weapon - Lesser Spirit (6 x Strange Dust)
130 - Enchant Bracer - Lesser Stamina (2 x Soul Dust)
140 - Enchant Bracer - Lesser Strength (2 x Soul Dust)
160 - Enchant Chest - Greater Health (3 x Soul Dust)
170 - Enchant Boots - Lesser Stamina (4 x Soul Dust)
180 - Enchant Bracer - Strength (1 x Vision Dust)
205 - Enchant Cloak - Greater Defence (3 x Vision Dust)
210 - Enchant Shield - Stamina (5 x Vision Dust)
215 - Enchant Boots - Stamina (5 x Vision Dust)
220 - Enchant Chest - Superior Health (6 x Vision Dust)
245 - Enchant Bracer - Greater Stamina (5 x Dream Dust)
260 - Enchant Boots - Greater Stamina (10 x Dream Dust)
265 - Enchant Shield - Greater Stamina (10 x Dream Dust)
285 - Enchant Cloak - Superior Defence (8 x Illusion Dust)

Erm - Ok, you could use this as a what to grind at what level I guess :p

—-

The following is a reasonable list of efficient green armor items to make and disenchant. I've concentrated on Leatherworking and Tailoring, for the simple reason, that I don't consider Blacksmithing and Engineering to be very efficient as nearly all green items require 'uncommon' resources. Although alot of green Leather items require Hides, not all do, and at higher levels the requirement for hide drops significantly.

Strange Dust -
T30 - Brown Linen Robe (Low Yield) - 3 Bolts Linen (6) + 1 Coarse Thread
T85 - Heavy Woolen Cloak - 3 Bolts Wool (9) + 2 Fine Thread
L105 - Fine Leather Pants - 8 x Med Leather + 1 Bolt Wool (3) + 1 Fine Thread

Soul Dust -
L150 - Green Leather Armor (Vendor) - 9 x Heavy Leather + 2 x Green Dye + 4 x Fine Thread
L160 - Guardian Pants - 12 x Heavy Leather + 2 x Bolts Silk (10) + 2 x Fine Thread
T165 - Green Silk Armor (Drop) - 5 Bolts Silk (20) + 1 Silken Thread
T175 - Azure Silk Cloak (Vendor) - 3 Bolts Silk (15) + 2 Fine Thread + 2 Blue Dye
T205 - Black Mageweave Leggings - 3 Bolts Mageweave (15) + 2 Silken Thread
T205 - Black Mageweave Vest - 2 Bolts Mageweave (10) + 3 Silken Thread

Vision Dust -
L205 - Nightscape Headband - 5 x Thick Leather + 2 x Silken Thread
T210 - Black Mageweave Robe - 3 Bolts Mageweave (15) + 1 Heavy Silken Thread
T215 - Black Mageweave Gloves - 2 Bolts Mageweave (10) + 2 Heavy Silken Thread

Dream Dust -
T255 - Frostweave Robe (Drop) - 5 Bolts Mageweave (25) + 1 Rune Thread
L260 - Wicked Leather Gauntlets (Vendor) - 8 x Rugged Leather + 1 x Black Dye + 1 x Rune Thread
T265 - Runecloth Belt - 3 Bolts Runecloth (15) + 1 Rune Thread
T265 - Runecloth Gloves - 4 Bolts Runecloth (20) + 1 Rune Thread + 4 Rugged Leather
L265 - Wicked Leather Bracers (Drop) - 8 x Rugged Leather + 1 x Black Dye + 1 x Rune Thread

Good places to grind cloth (i.e. multi-drops of cloth from 1 of 3 kills or better) - I play horde so this is Horde related:
Linen - Theramore Keep (South of Ratchet)
Wool - Dunholm Keep (Hillsbrad)
Silk - Roguefury Caves (Thousand Needles)
Silk - Scarlet Monastery (Trisfal Glades)
Mageweave - Feralas (Various Ogres)

—-

Overall, Enchanting can become a profitable and rewarding skill to have, however getting to skill 300 and some of the better enchants, will take considerable investment of cash, time and hair pulling.

One final piece is aimed at all of the buyers of enchants - please don't hassle if you feel that an enchant is overpriced. Check out a web site and see what actual ingredients are required for the enchant you're after. Every shard used is effectively a blue item that wasn't sold on the AH, and essence's come from green weapons. Some of the top level enchants require 4 shards and a whole host of other items. If necessary /whisper the enchanter and see what enchant they'd be prepared to do for the price you're willing to pay. Its not your right to have an enchant on an item, and selling enchants in a city requires the enchanter to take time out from doing other things - *we* can't just put our trade on the AH!

Ok im posting this because i was unable to find the information anywhere on our sight, and yes I did search. If I simply missed it my appologies for the repeat information

Alliance: You talk to Daryl Riknussun in Ironforge near the grif platform at the forge.

Horde: Start with Zamja in Orgrimmar in the third house on the right on the near the Valley of Strength in the Drag

Both send you to Gadgetzan in Tanaris where you speak to Dirge in the Inn, he sends you out to get:

12 giant eggs, 10 zesy clam meat, and 20 alterac swiss.

Giant eggs come from about anything feathered, and over lvl 44 with some rare incidences of mobs lower than that (as in the rocs in Tanaris, and some owlbeasts in Hinterlands.

Clam meat can be looted out of Giant Clams & Battered Chests (fished in Ashenvale, Darkshore, The Barrens, Darkshore, & Westfall) or from hunting.

Alterac Swiss sells for 40 silver per stack of 5 at the cheese shop just inside StormWind gates.

You have to be at least lvl 40 to aquire the quest with over 200 in cooking.

Most of this info was grabbed from the tradeskill forums on the WoW website.

Nakosha

This paragraph is the exact same text for all my solo and group PvE templates, so after you read this once you can just skip it for other classes. These are my templates for what I consider the best viable templates for PvE purposes ONLY. A solo template is assuming that you never plan on grouping. A group template assumes that you are in a group 100% of the time, such as end game instances. I have also been asked to provide info on what skills should be taken at which levels, this is really difficult as it would depend on exact individual play styles. However, I put a number in parenthesis before each skill, this number is the level that I would take the skill at, of course this is extremely prejudiced because it is based on my own play style. Of course if you think you have a better template please share it with us.

Warrior solo PvE(this is a 2H template do not try this with 1H/Shield)

Arms Talents - 20 points

(58-59-60)Improved Heroic Strike - rank 3/3

(41-42-43-44-45)Deflection - rank 5/5

(48-49-50)Improved Rend - rank 3/3

(46-47)Improved Charge - rank 2/2

(51-52)Improved Overpower - rank 2/2

(53-54-55)Deep Wounds - rank 3/3

(56-57)Impale - rank 2/2

 

Fury Talents - 31 points

(10-11-12-13-14)Booming Voice - rank 5/5

(15-16-17-18-19)Cruelty - rank 5/5

(20)Piercing Howl - rank 1/1

(34)Blood Craze - rank 1/3

(21-22-23-24-25)Improved Battle Shout - rank 5/5

(32-33)Improved Execute - rank 2/2

(26-27-28-29-30)Enrage - rank 5/5

(31)Death Wish - rank 1/1

(35-36-37-38-39)Flurry - rank 5/5

(40)Bloodthirst - rank 1/1

PvE Rogue Solo Template (Warcraft cheats)

This paragraph is the exact same text for all my solo and group PvE templates, so after you read this once you can just skip it for other classes. These are my templates for what I consider the best viable templates for PvE purposes ONLY. A solo template is assuming that you never plan on grouping. A group template assumes that you are in a group 100% of the time, such as end game instances. I have also been asked to provide info on what skills should be taken at which levels, this is really difficult as it would depend on exact individual play styles. However, I put a number in parenthesis before each skill, this number is the level that I would take the skill at, of course this is extremely prejudiced because it is based on my own play style. Of course if you think you have a better template please share it with us.

Assassination Talents - 16 points

(10-11-12-13-14)Malice - rank 5/5

(50-51-52)Ruthlessness - rank 3/3

(48-49)Improved Slice and Dice - rank 2/3

(53)Relentless Strikes - rank 1/1

(54-55-56-57-58)Lethality - rank 5/5

Combat Talents - 35 points

(17-18-19)Improved Gouge - rank 3/3

(15-16)Improved Sinister Strike - rank 2/2

(42-43-44-46-47)Lightning Reflexes - rank 5/5

(20-21-22-23-24)Deflection - rank 5/5

(26-27-28-29-30)Precision - rank 5/5

(59-60)Improved Evasion - rank 2/2

(25)Riposte - rank 1/1

(31-32-33-34-35)Dual Wield Specialization - rank 5/5

(37-38-39-40-41)Mace Specialization - rank 5/5

(36)Blade Flurry - rank 1/1

(45)Adrenaline Rush - rank 1/1

This paragraph is the exact same text for all my solo and group PvE templates, so after you read this once you can just skip it for other classes. These are my templates for what I consider the best viable templates for PvE purposes ONLY. A solo template is assuming that you never plan on grouping. A group template assumes that you are in a group 100% of the time, such as end game instances. I have also been asked to provide info on what skills should be taken at which levels, this is really difficult as it would depend on exact individual play styles. However, I put a number in parenthesis before each skill, this number is the level that I would take the skill at, of course this is extremely prejudiced because it is based on my own play style. Of course if you think you have a better template please share it with us.

Assassination Talents - 5 points

(41-42-43-44-45)Malice - rank 5/5

 

Combat Talents - 15 points

(46-47-48)Improved Gouge - rank 3/3

(49-50)Improved Sinister Strike - rank 2/2

(51-52-53-54-55)Lightning Reflexes - rank 5/5

(56-57-58-59-60)Deflection - rank 5/5

 

Subtlety Talents - 31 points

(10-11-12-13-14)Master of Deception - rank 5/5

(20-21-22-23-24)Camouflage - rank 5/5

(15-16-17-18-19)Elusiveness - rank 5/5

(38)Ghostly Strike - rank 1/1

(28-29-39)Improved Vanish - rank 3/3

(25-26-27)Improved Sap - rank 3/3

(30)Preparation - rank 1/1

(33-34)Improved Cheap Shot - rank 2/2

(31-32)Improved Distract - rank 2/2

(35-36-37)Setup - rank 3/3

(40)Premeditation - rank 1/1

This paragraph is the exact same text for all my solo and group PvE templates, so after you read this once you can just skip it for other classes. These are my templates for what I consider the best viable templates for PvE purposes ONLY. A solo template is assuming that you never plan on grouping. A group template assumes that you are in a group 100% of the time, such as end game instances. I have also been asked to provide info on what skills should be taken at which levels, this is really difficult as it would depend on exact individual play styles. However, I put a number in parenthesis before each skill, this number is the level that I would take the skill at, of course this is extremely prejudiced because it is based on my own play style. Of course if you think you have a better template please share it with us.

Druid PvE solo – I tried here to increase morph DPS as well as giving a little more in healing to make downtime almost non existent.

Balance Talents - 10 points

(10)Nature's Grasp - rank 1/1

(11-12-13-14)Improved Nature's Grasp - rank 4/4

(15-16-17)Improved Entangling Roots - rank 3/3

(18-19)Nature's Reach - rank 2/2

 

Feral Combat Talents - 18 points

(41-42-43-44-45)Ferocity - rank 5/5

(57-58)Improved Bash - rank 2/2

(46-47-48-49-50)Sharpened Claws - rank 5/5

(56)Feral Charge - rank 1/1

(51-52-53-54-55)Primal Fury - rank 5/5

 

Restoration Talents - 23 points

(20-21-22-23-24)Improved Mark of the Wild - rank 5/5

(25-26-27-28-29)Furor - rank 5/5

(30-31-32-33-34)Nature's Focus - rank 5/5

(59-60)Improved Enrage - rank 2/2

(35-36-37-38-39)Combat Endurance - rank 5/5

(40)Nature's Swiftness - rank 1/1

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